Ubisoft finally shows us Skull and Bones, and it just makes me want to play Sea of Thieves

Skull and Bones may be the first game to support DLSS, FSR, and XeSS at launch
Skull and Bones is coming to PC and consoles on November 8th, finally giving gamers access to Ubisoft's long-awaited pirate game. At Gamescom 2022, Ubisoft released Skull and Bones' new PC Features trailer, confirming many of the PC-excusive features that will be available in the game at launch.

On PC, Skull and Bones will release with an uncapped framerate option, multi-monitor/Ultrawide screen support, HDR/SDR options, both DLSS and FSR (1.0) upscaling, advanced input options, and ray tracing in the form of ray traced global illumination.

Additionally, the PC version of Skull and Bones will also feature an integrated benchmark, FOV adjustment options, and cross-play support between PC and other platforms. Skull and Bones will also feature a large number of adjustable graphics options on PC, like all PC games should.

Sadly, Ubisoft has only revealed support for AMD's FidelityFX Super Resolution 1.0 (FSR 1.0) technology, not AMD's more advanced FidelityFX Super Resolution 2.0 (FSR 2.0) technology. It is possible that Ubisoft will invest in supporting FSR 2.0 in the future, though this remains an unknown.

Like many modern PC games, Ubisoft's Skull and Bones has listed SSD storage as part of the game's minimum system requirements. With both Xbox Series X/S and PlayStation 5 consoles featuring SSD storage, future games will be designed around the storage performance offered by SSD-based storage mediums. Soon, mechanical hard disk drives (HDDs) will not be fast enough for modern games, and changes like this to game system requirements confirm this.

Below are Skull and Bones' full PC system requirements for PC.

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Source: https://www.overclock3d.net/news/software/skull_and_bones_pc_features_and_system_requirements/1
 
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