Unreal Creator talks about PC gaming

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hatter

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TG Daily editor Theo Valich spoke with Sweeney about the future of the PC as a game platform, the role of the next-generation of game consoles, the next Unreal engine as well as the future of Epic.

We have known Sweeney for several years and are always looking forward to his view on the state of the gaming industry, which he is not afraid to discuss openly. In this first part of our three-part interview, Sweeney takes on the PC, which he believes is in trouble and can't keep up with game consoles, mistakes in Windows Vista and the integrated graphics dilemma.

Unreal Creator Tim Sweeney: "PCs Are Good For Anything, Just Not Games" | Tom's Hardware
 
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amazing read...Sweeney is right about most things...the best part he said was "Intel onboard never works and will never work in future"
 
broar94 said:
well you can buy 64 bit Vista :P

Well that defeats the purpose.. doesnt it.

The newer PCs are ready for 64 bit. They have been ready for years now. And we all know that Vista wont run on older PCs.

The only reason I can think is coz they wanted quick cash.

Satyonjoy is echoing the following thought

Sweeney: I really don't know why they kept the 32-bit version of Vista. I was surprised when they decided to keep the 32-bit version, I expected that they would push the 64-bit version exclusively. It would have been the perfect time for that.

...

there will come a day when you won't be plugging a graphics card into a computer, but you would connect the computer into an Nvidia box
:rofl:
 
Renegade said:
Well that defeats the purpose.. doesnt it.
The newer PCs are ready for 64 bit. They have been ready for years now. And we all know that Vista wont run on older PCs.

The only reason I can think is coz they wanted quick cash.

Satyonjoy is echoing the following thought

...
:rofl:

Yes---the M$ are complete bania-quick cash r there business policy---just look at their xbox and so called next generation xbox360---I wish WINDOWS will be Sony product --may be now a days we will use 128bit OS---sony take risk and make own platform and DELIVER ( I am not a sony fanboy--the only sony product I use is the PS2)..My point is --now a days we have enough Hardware(recently the 3 way SLI--how many of us will buy it)--but a DECADE old 32bit OS is failed the leverage the same--we deserver a 128 bit ( windows 98 -true 32 bit,,windows xp-has 64 bit version..now Vista--which should be like true 64 bit and supporting 128bit)...
//one of the good thing about M$ is DIRECTx platform-..we expect M$ to come with some truely next generation framework which will ensure the future of PC gaming for masses
***@morgoth : nice thread ..repped***
 
sTALKEr said:
TG daily editor Theo Valich????
last i heard he was working over at the Inquirer.. when did he jump ships?
Hez been writing at a lot of places, not just Inq & TGDaily...and TGdaily just became independent yesterday I guess...
 
i really like epic games...they make games with great gameplay & replayability with limited PC resources, but not their tie up with nvidia. Really turns me off when i see that 'The way its meant to be played' shit on the screen ;(
 
The One said:
i really like epic games...they make games with great gameplay & replayability with limited PC resources, but not their tie up with nvidia. Really turns me off when i see that 'The way its meant to be played' shit on the screen ;(

Game Optimization is a very small part of that "The way it is meant to be played" thing... nVidia does a lot of educational stuff, driver support, engine support and free hardware in that program for the game developers... Its one of the better things nVidia does and really helps game developers!!
 
sunbiz_3000 said:
Game Optimization is a very small part of that "The way it is meant to be played" thing... nVidia does a lot of educational stuff, driver support, engine support and free hardware in that program for the game developers... Its one of the better things nVidia does and really helps game developers!!

And they reap tons of benefit from it. This is the reason why in raw performance AMD may churn out tera-flop cards, in actual gaming performance even 9600GT puts one across them.
Ban the way "The way it is meant to be played" and put AMD and Nvidia on same footing, and AMD will perform better.
But I am not complaining. For end users performance matters and not the way how it is being achieved. It's the world where fittest survive, and if Nvidia is more street-smart and better at cutting corners to make its product better, let it be.

After all nobody is stopping AMD from launching their own 'Frag It Our Way' - the phrase is my patent, AMD ;) - to give their cards a better game optimization.
 
sunbiz_3000 said:
Game Optimization is a very small part of that "The way it is meant to be played" thing... nVidia does a lot of educational stuff, driver support, engine support and free hardware in that program for the game developers... Its one of the better things nVidia does and really helps game developers!!

The main reason i feel nvidia dominates is because of its great OpenGL support. I dont know about the latest one(UT3) but the previous instalments all play beautifully in the OpenGL environment, which ATi cards do not. (personal experience in UT :bleh: ). To this day I get much better quality and fps with OpenGL renderer.

But yes, nvidia does optimise games ...I've seen games warning people that using non-nvidia cards will detoriate performance (Trackmania nations is an example)
 
the only that matters in a succesfull product is what is promise and what deliver//the gap between these two is lesser in case of nvidia in comparison to ATI
 
Part two up now
Interview - In the second part of our interview Tim Sweeney, creator of the Unreal game engine and CEO of Epic Games, discusses the challenges and dramatic changes that are just ahead for game developers and gamers: Graphics rendering may change completely and Microsoft's DirectX interface may become less important. The successors of the Xbox 360 and Playstation 3, due in 2012, could be running entirely on software pipelines.

Tim Sweeney, Part 2: "DirectX 10 Is The Last Relevant Graphics API" | Tom's Hardware
 
In the future, developers will tend to write their own renderers that will use both the CPU and the GPU - using graphics processor programming language rather than DirectX....games will be running 100% on based software pipelines. And you can implement DirectX entirely in software, on the CPU....I think that the whole graphics API will become less relevant, just like any other Microsoft API/QUOTE]

so there will be only multicore processor to handle all the graphics activities..right????
 
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