UT2007 Gameplay Footage
GameTrailers has posted a new video interview with Mark Rein from Epic Games. Besides the interview, they also show footage from Unreal Tournament 2007 from the recent press event. The game looks pretty damn smooth! Check it out!
Here's an excerpt from the GameSpot preview:
GameTrailers has posted a new video interview with Mark Rein from Epic Games. Besides the interview, they also show footage from Unreal Tournament 2007 from the recent press event. The game looks pretty damn smooth! Check it out!
Here's an excerpt from the GameSpot preview:
Vehicles will play an even bigger role in UT2K7, with the lineup topping out at a whopping 18 different types. Speaking of onslaught, Morris used the power core from that mode as an example of the way UT's interface will evolve with UT2K7. For those unfamiliar with this mode, destroying the opposing team's power core is your team's ultimate objective in an onslaught match (along with protecting your own core, of course). In UT2K4, you gauged the core's damage level via a basic meter that hovered over the unit itself. But with UT2K7, the designers want to move as much relevant information as possible out of abstract HUD elements and into the game world itself. So you'll now see the power core taking damage, losing parts, and generally breaking down in a realistic fashion as it's attacked, and from the looks of the massive UT2K7 version of the core, that ought to add a nice, hectic element to the action.