Bitech
Valve's Hardware Days have become something of a staple in the world of the technical press. We first went out to visit the legendary game makers in order to see Lost Coast, then followed that up last year with coverage of the cinematic extensions to Day of Defeat.
This year, Valve is talking to us about what is possibly its most difficult iteration of the Source engine yet - adding multi-thread support to make the most of the new dual-core and quad-core CPUs coming from Intel and AMD. The timing of the day is to coincide with the release of Intel's Kentsfield quad-core chip.
TOC
AMDZone :: "]amdzone[/URL]
Valve's Hardware Days have become something of a staple in the world of the technical press. We first went out to visit the legendary game makers in order to see Lost Coast, then followed that up last year with coverage of the cinematic extensions to Day of Defeat.
This year, Valve is talking to us about what is possibly its most difficult iteration of the Source engine yet - adding multi-thread support to make the most of the new dual-core and quad-core CPUs coming from Intel and AMD. The timing of the day is to coincide with the release of Intel's Kentsfield quad-core chip.
TOC
- Introduction
- The Theory of threading
- Real Application
- The benchmark
- The Future
- Scaling and Speculation
AMDZone :: "]amdzone[/URL]