OK this is how it goes....
You have 24 LCD monitors in front of you - covering every inch of your field of view, and a 12 node Linux cluster. And you are using this setup to play Quake3 with a gyro-mouse (a mouse you can move in the air, similar to Wii). Add surround sound to the setting, and you’ll know what fragging is all about...
This setup power Quake 3 running at 10240x3072 resolution at 15-30 FPS.
http://www.plastk.net/images/gigapixel/quake/quake_front.jpg
plastk:net
plastk:net
@Rio waiting for your comments...
You have 24 LCD monitors in front of you - covering every inch of your field of view, and a 12 node Linux cluster. And you are using this setup to play Quake3 with a gyro-mouse (a mouse you can move in the air, similar to Wii). Add surround sound to the setting, and you’ll know what fragging is all about...
This setup power Quake 3 running at 10240x3072 resolution at 15-30 FPS.
It's amazing how much more fun games are when you can play them on really large, high-resolution screens. Our lab also has a 24 monitor display wall, and as you can see from the pictures below, I got Quake 3 running on it. The system is driven by 12 linux servers (2 monitors per server) using Distributed Multihead X (DMX) and Chromium. Chromium distributes the OpenGL rendering from the head node to all of the servers. The game runs fairly fast, though some lighting effects had to be turned off and Chromium is having some trouble with the mouse. Even so, playing the game is an awesome experience.
http://www.plastk.net/images/gigapixel/quake/quake_front.jpg
plastk:net
plastk:net
@Rio waiting for your comments...