If they can do what they are saying, it could really be a end to all the SLI/CF problems!
PC Perspective - HYDRA Engine by Lucid - Multi-GPU Technology with No Strings Attached
At its most basic level the HYDRA Engine is an attempt to build a completely GPU-independent graphics scaling technology - imagine having NVIDIA graphics cards from the GeForce 6600 to the GTX 280 working together with little to no software overhead with nearly linear performance scaling. HYDRA uses both software and hardware designed by Lucid to improve gaming performance seamlessly to the application and graphics cards themselves and uses dedicated hardware logic to balance graphics information between the CPU and GPUs.
Why does Lucid feel the traditional methods that NVIDIA and AMD/ATI have been implementing are not up to the challenge? The two primary multi-GPU rendering modes that both companies use are split frame rendering and alternate frame rendering. Lucid challenges that both have significant pitfalls that their HYDRA Engine technology can correct. For split frame rendering the down side is the need for all GPUs to replicate ALL the texture and geometry data and thus memory bandwidth and geometry shader limitations of a single GPU remain. For alternate frame rendering the drawback is latency introduced by alternating frames between X GPUs and latency required for inter-frame dependency resolution.
PC Perspective - HYDRA Engine by Lucid - Multi-GPU Technology with No Strings Attached