OMG Nikhil pawned...:rofl:
Game companies build game engines thats built on directx/opengl. This game engine has all the routines and functions thats required for coding the game at a fast pace...It also makes programming easy...
say you want to retrieve the obj world position, you dont then need to code shit...just say obj.position n bingo u get the vectors...even the shader n lighting info becomes easy using the popular game engines....
Everythings not quite as simple but then this is one way of looking at it...
Game companies build game engines thats built on directx/opengl. This game engine has all the routines and functions thats required for coding the game at a fast pace...It also makes programming easy...
say you want to retrieve the obj world position, you dont then need to code shit...just say obj.position n bingo u get the vectors...even the shader n lighting info becomes easy using the popular game engines....
Everythings not quite as simple but then this is one way of looking at it...