Xbox 360 sufficient game storage

Status
Not open for further replies.

Blade_Runner

Forerunner
Xbox 360 sufficient game storage

Some have doubted if the Xbox 360 DVD9 disc format will suffice for next-gen games including their inevitable size increase. From the article: "Looking over the data, it's fairly evident that in fact DVD9 is not too small for next generation games as much as it was too big for the last generation's. Very few games on the original Xbox came close to pushing the limits of the DVD9 format, leaving plenty of room for growth for the Xbox 360."

Here's a breakdown of the site's findings:

The Size Growth of the Xbox

Average for 2001: 1.81 gigs (21% of disc)

Average for 2002: 2.17 gigs (25% of disc)

Average for 2003: 2.47 gigs (29% of disc)

Average for 2005: 3.20 gigs (37% of disc)

Xbox 360 sample launch titles sizes

Condemned: 3.9 GB

Madden 06 NFL: 3.3 GB

Dead or Alive 4: 5 GB

NBA 06: 4.5 GB

Does the Xbox 360 disc size limitation concern you? And for any GameCube owners out there, did the 1.5 total system storage of the purple/black/silver box ever leave you disappointed?

Conclusion
Final Conclusions:

Much debate has gone into whether or not the DVD9 format is too small for next generation titles. Looking over the data, it's fairly evident that in fact DVD9 is not too small for next generation games as much as it was too big for the last generation's. Very few games on the original Xbox came close to pushing the limits of the DVD9 format, leaving plenty of room for growth for the Xbox 360.

Undoubtedly, games will grow. However, technology designed to keep them small and compact will grow as well. In many ways, the debate over Microsoft's handling of the DVD9 and HDDVD formats is simply a matter of a red herring. People see it and worry about it, but there is little data to suggest there will actually be a problem with it.

The PS3 will be able to store more data with their blu-ray discs, but that won't necessarily mean that they'll be any less limited in their creativity. It might simply give developers more room to be sloppy in their programing.

Via joystiq

Source
 
bluffmaster said:
yeah and compare this with PS3 Blu-ray , which has more than 50GB of storage space !

well i"m sure tht PS3 is not gonna come out with a game as big as 50 gb in the near future........
 
freefrag said:
well i"m sure tht PS3 is not gonna come out with a game as big as 50 gb in the near future........
Nah read this article http://www.gamesfirst.com/index.php?id=1132 which methodically proves that dvd-9 will be "more" than sufficient to store next gen games. The article makes for a nice read for those who don't have a clue as to how game files are compressed and actually stored on a storage medium. This makes the hd-dvd and Blu-ray seem like a overkill and expensive option.
 
Well, personally.

A game even more than 10GB is a bit impossible.

Unless its UT2007 were talking about :ohyeah:...

I think its still one of the biggest games, Ut2004 i mean, 5.5 GB.

Its Crazy.

UT2007, may as well use 15 GB of all we know :P...
 
Hardly any game will break the 10gb limit next-gen. Dvd can go upto 18 gigs.

i still think Blu-Ray and HD-DVD are coming too early. If we'll go this fast life will get boring by 2100.
 
People see it and worry about it, but there is little data to suggest there will actually be a problem with it.
How about statements by developers themselves? The creators of Blue Dragon were complaining that they're already facing storage problems due to the limited DVD storage capacity of the X360...Ill try to get the link...I forgot where I read that...
 
deathdemon89 said:
How about statements by developers themselves? The creators of Blue Dragon were complaining that they're already facing storage problems due to the limited DVD storage capacity of the X360...Ill try to get the link...I forgot where I read that...
I dont think any game would be bigger than Oblivion currently and even that fits fine onto a dvd-9 so i don't really see the need for such huge capacity discs unless sony is planning on bundling all their flops movies alongwith their games as a bundle :rofl:
 
See Guys, why you dont see any 10 Gb games is because till now that was not possible , so the developers had to comprimise on one or the other to make it fit on the dvd , but now there is no problem of space at all , so the developers will definately think to push the limits of the game to extreme , That means much more amount of extras then we see in current gen games !Therefore Hd dvd and blu ray are really a very essential part of the next gen !
 
bluffmaster said:
See Guys, why you dont see any 10 Gb games is because till now that was not possible , so the developers had to comprimise on one or the other to make it fit on the dvd , but now there is no problem of space at all , so the developers will definately think to push the limits of the game to extreme , That means much more amount of extras then we see in current gen games !Therefore Hd dvd and blu ray are really a very essential part of the next gen !

well tht's not necessary..........even if they wanted to make bigger games they could always increase the no. of cds or dvd for installation
 
bluffmaster said:
See Guys, why you dont see any 10 Gb games is because till now that was not possible , so the developers had to comprimise on one or the other to make it fit on the dvd , but now there is no problem of space at all , so the developers will definately think to push the limits of the game to extreme , That means much more amount of extras then we see in current gen games !Therefore Hd dvd and blu ray are really a very essential part of the next gen !

Nah unlike CPU and GPU space isnt meant to be exploited to its full potential. If a game takes up more space its likely that sloppy programming is involved or improper or no compression is used. For e.g. http://www.gamesfirst.com/index.php?id=1132

Far Cry is not the only title to see this sort of limited growth. In fact, as programmers optimize code, it's not uncommon for programs to shrink. The original MechAssualt was 3.42 gigabytes, but MechAssualt 2 was only 2.29, a nearly 33% reduction in size. Yet MechAssualt II is considered a better looking game. Grand Theft Auto III is a paltry 733 megabytes, compared to Grand Theft Auto Vice City's still paltry 1.2 gigs. Silent Hill 2 clocked in at 4.88 gigs. It's sequel, Silent Hill 4, is only 3.16 gigabytes.

In the case of Silent Hill, the original game is 53% larger than its equally complex sequel, which runs contrary to the idea that games will grow larger over time.

The first Prince of Persia occupied 2.44 gigs, the second 2.88, an increase of only 18%. Knights of the Old Republic went from 3.65 gigs in the first installment to 3.99 gigs in the second, a 9% increase. The Splinter Cell series went from 3.71 gigs in the first to 3.05 gigs in Pandora's Tomorrow, a reduction of 18% (though it should be noted that Chaos Theory, after switching development houses, ballooned into one of the largest games on the Xbox at 5.62 gigabytes).

So the assumption that games, by their nature, grow in size as they evolve is not absolutely true. They do become more complex, but not necessarily at the expense of filesize.

So you see space isnt much of a concern at all.
 
Params, youll be dead why 2100.

So what difference for you?

Id like to see games using more than 20 GB even.

I can imagine the Detail and the Storylines. And the length :O
 
goldenfrag said:
Params, youll be dead why 2100.
So what difference for you?
Id like to see games using more than 20 GB even.
I can imagine the Detail and the Storylines. And the length :O

Forget it. The development costs to make a game that size itself would equal an average hollywood flick and not bring desirable profit even if it sold like crazy everywhere. Exept 20gb+ next-next gen.
 
Far Cry is not the only title to see this sort of limited growth. In fact, as programmers optimize code, it's not uncommon for programs to shrink. The original MechAssualt was 3.42 gigabytes, but MechAssualt 2 was only 2.29, a nearly 33% reduction in size. Yet MechAssualt II is considered a better looking game. Grand Theft Auto III is a paltry 733 megabytes, compared to Grand Theft Auto Vice City's still paltry 1.2 gigs. Silent Hill 2 clocked in at 4.88 gigs. It's sequel, Silent Hill 4, is only 3.16 gigabytes.

In the case of Silent Hill, the original game is 53% larger than its equally complex sequel, which runs contrary to the idea that games will grow larger over time.

The first Prince of Persia occupied 2.44 gigs, the second 2.88, an increase of only 18%. Knights of the Old Republic went from 3.65 gigs in the first installment to 3.99 gigs in the second, a 9% increase. The Splinter Cell series went from 3.71 gigs in the first to 3.05 gigs in Pandora's Tomorrow, a reduction of 18% (though it should be noted that Chaos Theory, after switching development houses, ballooned into one of the largest games on the Xbox at 5.62 gigabytes).

So the assumption that games, by their nature, grow in size as they evolve is not absolutely true. They do become more complex, but not necessarily at the expense of filesize.
I doubt these guys have taken next-gen into consideration,where Hi Definition will be the order of the day,whereas such high resolutions weren't possible in current-gen.Not only that,these new graphics are a whole new ball game from the current gen graphics,as witnesed by games ike Fight Night.Now if we got an RPG with such graphics,don't try telling me the entire capacity of a DVD won't be utilised,if not more.
EDIT:I just went throught that link Blade,and I gotta say that they have a point about compression formats getting better over time.But Im still not entirely bought over by that.A next-gen game on a DVD sounds absurd.Another thing I noticed was the four X360 games they managed to determine the sizes of.
DOA4: A fighting game,understandably takes comparitively less space.
Madden06:The same goes here,and Madden doesn't exactly look very next-gen anyway.
NBA06: I'd also like to point out that these two games are just graphically enhanced HD versions of current-gen games.You couldn't possibly expect much from them.
Condemned: I'm not sure about this one,but it probably has a relatively short campaign or something :P :huh:
But IMO when next-gen really hits,the DVD isn't gonna be enough.
 
deathdemon89 said:
I doubt these guys have taken next-gen into consideration,where Hi Definition will be the order of the day,whereas such high resolutions weren't possible in current-gen.Not only that,these new graphics are a whole new ball game from the current gen graphics,as witnesed by games ike Fight Night.Now if we got an RPG with such graphics,don't try telling me the entire capacity of a DVD won't be utilised,if not more.

Nah next gen means next gen and nothing else, just as the ps2 was next gen for the ps1 and so on. Yeah but this time around hi-definition resolutions are involved 720i/p, 1080p etc. But that doesnt change anything much cause the game assests will still be the normal lower resolution stuff. Yeah the ingame pre-rendered movies might be hi-res 720i/p or possible higher but we will have codecs to compress that. Besides there is technology like megatexture which can compress upto 8gigs of stuff into a small 8mb file. You wont see it but there is a lot of compression techniques which are used in games. High resolution gaming coming to Televisions isnt going to change how games will be made since PC gamers have been enjoy HD gaming since over 2-3 years now.

About the article well its about the xbox 360 so rest assured they have taken next-gen into consideration. Read that article i say ;)

besides HD gaming is a gimmick if you ask me, since the HDTV penetration is only around 10% in the US, (imagine india !!) and is likely to reach 50% by 2010 and 2010 is going to be the end of life cycle for both the ps3 and xbox360 and the next consoles i.e. xbox 3 and ps4 will more likely be fully HD compatible. These stats are one of the reasons nintendo dint go HD this gen itself.
 
Blade_Runner said:
These stats are one of the reasons nintendo dint go HD this gen itself.

uh...are you talkin about the 'Cube or the Rev'? Cuz if you're talking about the 'Cube,well,back when it released,was HD even there..?

And if you're talkin bout the 'Rev......WTF it isn't HD?!?!?!
 
^^ Lol.

Shocker isnt it.

Thats why i expect the Revolution to be a flop :bleh: with the Game developers. Except those japanese ones :/..
 
deathdemon89 said:
uh...are you talkin about the 'Cube or the Rev'? Cuz if you're talking about the 'Cube,well,back when it released,was HD even there..?

And if you're talkin bout the 'Rev......WTF it isn't HD?!?!?!

Hehe it thought everyone was aware by now that the revolution isnt going to support HD. Check this site started by fans protesting against this decision.

http://1080up.org/

For the news http://www.engadget.com/2005/06/14/nintendos-revolution-will-not-be-televised-in-hd/

@goldy: Actually the revolution might be the dark horse here, imagine 99% of the gaming populace doesnt have a HDTV. Nintendo makes a cheap console 200-250$, and cheap games. Their devs tools are the best in the industry afaik. So if they get enough 3rd party support the revolution might sell well..........
 
Status
Not open for further replies.