I will still say used 3060Ti is a better choice than 3060 because of the raw performance. Sure 12GB VRAM is better to have but at 16k, most people can live with slightly lower textures. The extra performance of 3060Ti will help because 3060 12GB is inferior in performance to normal PS5 but 3060Ti is appreciably faster.
Regd. GTA, everyone can have their opinions, like I will never play Black Myth Wukong as it will be a waste of time (not playing hard games, Elden Ring was my last, completed it though). Coming back to GTA, GTA V had a great story IMO & it was the only GTA where I completed the main story. Stopped playing VC at RC heli mission, don’t even remember where I left playing GTA SA & IV. Before GTA V, SA was the game where I put a lot of hours on, it was fun while it lasted.
performance delta between ti and 60 is around 10-15%, not much difference if any, as for VRAM, for me textures are the singular setting that can make or break a game, you lower the textures, you *will see it, as for perf comparison to PS5, a 3060 is roughly equivalent to 2080/2080 super iirc *and a PS5 tops out a 2070 super, maybe 2080 if consider devs implementing lower than low settings/ps5 specific optimizations.
strictly speaking, for PS5 fidelity, A 3060 build is more than enough, anything above that is cherry on top, specially since with DLSS 4.0, RT is now viable on 3060
If it was 10-15%, even I would have recommended 3060 12GB, like I did on 3060 vs 4060, but 3060Ti is a good 30%+ faster & more importantly, more powerful than a PS5 GPU (RX 6700). PS5 specs will become minimum requirement for PC games.
I have a ps4 pro too and I ended up opening it up and then I cleaned off the off thermal paste and applied liquid metal and since then it is running super silent. So if you still own a ps4 pro i will highly recommend you replace your thermal paste with some high-quality thermal interface material if not liquid metal.
A good thermal paste need not be applied once every year, replacing the paste every 2 years is i guess sufficiently good. But liquid metal is different.
He used a cheap thermal paste that hardened after 11 months. He opened it up to check once in those 11 months and went to the local PC shop to get the thermal solution applied. He didn’t spend a lot of money on the paste.
Yes, I came across liquid metal something different that has greater efficacy
I will have to retire my 3080 by next year, even though it’s still plenty powerful for everything I throw at it (with some help from DLSS)
VRAM is starting to become a greater pain in the ass.
For example, I just started playing Indiana Jones and the Great Circle. While RTGI is enabled by default, I don’t have access to any path tracing settings because of the 10 GB VRAM. The Minimum VRAM requirement to have access to those settings is 12 GB
The 3060 has access to those settings, even though the 3080 will massacre it, even with the lower VRAM
Without path tracing, I get 80-100 FPS at 1440p, with DLAA, and all settings maxed out. The texture size pool is set to high, and I consume 9.2-9.6 GB VRAM.
yep, VRAM is the biggest bottleneck currently, and even AMD has jumped on Nvidia’s bandwagon of not giving enough vram in their latest cards, so that their consumer gpus dont overlap with their enterprise ones, but personally, as long as you can keep textures maxed, all the rest of the stuff is just cherry on top, Textures for me make or break the game, Path Tracing while good is not transformative in the sense that it’ll be immediately visible, you really need to look for it and its only apparent in some particular areas so you are not missing on much imo. RTGI is more than enough for a game like Indiana Jones, you are not in a city environment where most of the surfaces are mirrors, or there many light sources which need RT to be bounced perfectly, RTGI + RT Shadows is a killer combo for games like Indiana Jones