3D again - which one?

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6pack

Northstar
I had experience with 3D software - 3DSMax, Maya (a little, didn't like it that much), Poser (was a bit confusing) long long time back - about 10 years back or so.

So want to start working with 3d software again. Which one should i start with now? Which program is more in demand and which one should i study so that i can specialize in it to work in it? want to get into 3d world now. had enough of flash and website design. ;)

and any good resources apart from the tutorials thread for learning the software?

also i have an old graphics card ati3450. hope it suffices for programs now. i don't expect it to render in an minutes or so, but hope its good for atleast something.
 
1) depends on what you are trying to do , if you want to work on buildings ,then 3dsmax ,if it is characters and objects then usually people move to maya and zbrush , its all upto you ,

2) video tutorials on youtube / other sources are your best bet

3) card has no relevance to render time other than when your polys go up , it will get a lot harder to work on it , i would upgrade it though , if you are going to work then you should hve your tools in good shape :d
 
was thinking of working with character animation/ models. main train of thought is to do something for commercials and maybe get a job in some media company.

so i should take up maya and zbrush right?

also heard about softimage and smoke (on autodesk's site) software. can these be installed and learnt on normal windows machines?
 
Yes, from what I've seen around the web so far, the general consensus seems to be that -

3ds max is preferred for architectural visualization & gaming, while Maya for animation/ads/movies. The choice doesn't necessarily have to be a reflection of the software's capabiliities, but rather based on what is more prevalent in the field you wish to end up working in.

Also, it is generally accepted that if you master one program, then you can always make the switch to another, if needed, with a few adjustments. Again, if you are good with one program, you can always achieve results comparable with the best created in other programs. Just go onto youtube, vimeo & look at what people have been able to achieve with even freeware like Blender. In short, being skilled with any one program is more of a factor in achieving good results than the software itself.

It is generally recommended that you begin with the software you feel most comfortable with. This boils down to personal preference. Try & install trials of each & just see which one is easier for you.

All of the above is what I've guaged from responses across the web. None of it is from personal experience. I'm merely a hobbyist/student, so do take it with a pinch of salt. Let some seniors endorse it.

Cg.tutsplus is an excellent resource for video tutorials. Also check out 3dtotal. Apologies if these have already been mentioned in the 'links' thread.

The GPU affects the viewport performance, & not the actual render performance. So, its importance would depend largely on the complexity of the scene. But I think at the initial stages, it wouldn't matter much. Of course, you can always download some high-poly free models, & check their viewport performance on your current rig & then decide. There are also methods to improve the viewport performance in the program of your choice - for e.g. shading & its quality, anti-aliasing etc. I'm sure there are articles/tuts out there for the same.

HTH. Again, this is from a hobbyist who has recently taken a keen interest in 3ds max, so the pros are most welcome to correct me, if I'm wrong. Ciao.
 
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character animation , dont look further than maya and zbrush , india is filled with lots of talented 3d modellers , check my friend out at facebook vivek ram , he conducts some classes and stuff , good luck
 
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