bssunilreddy
Luminary
Avowed PC performance analysis: Sometimes good, sometimes bad, frequently odd
Temper your expectations, avoid upscaling, and just go by feel rather than frame rates.Release Date: 18 February 2025

Originally planned as a Skyrim-like open-world game, set in the Pillars of Eternity universe, Avowed eventually transitioned into being semi-open. By that, I mean lots of very large, open levels, all connected together. But that change aside, in many ways, Avowed does feel like a cross between Skyrim and PoE, and if you're a fan of both games, you'll almost certainly like this one too.
What you might not be so keen on is that developers Obsidian targeted a 30 fps performance window for the Xbox Series X/S version, and while that doesn't necessarily mean the team set out for the PC version to be the same, as you'll soon see, Avowed isn't pushing out ultra-high frame rates.
On the plus side, it does look very good, with some notable caveats. Created using Epic's Unreal Engine 5, Avowed doesn't tote path-traced global illumination, but you do have the option to switch to Lumen. From my testing, it seems to be operating in the 'software RT' mode, which means you don't need a ray-tracing-capable GPU to enable the feature. However, that mode isn't as visually accurate as the hardware-accelerated one, so don't expect Alan Wake 2 levels of graphics.
Obsidian lists the minimum PC requirements for Avowed as being a Core i5 8400 or Ryzen 5 2600 CPU, with an Arc A580, GeForce GTX 1070, or Radeon RX 5700 for the GPU. These suggest that the game is more likely to be GPU-limited, rather than being super heavy on the CPU, but it's a little more nuanced than that. At least you don't need a lot of system memory, as 16 GB of RAM is both the minimum and recommended amount.
Test PC specs
- Acer Nitro V 15 (Gaming mode), Ryzen 7 7735HS, GeForce RTX 4050 Laptop, 16 GB DDR5-4800
- Core i7 9700K (65 W), Radeon RX 5700 XT, 16 GB DDR4-3200
- Ryzen 5 5600X (65 W), Radeon RX 6750 XT, 32 GB DDR4-3200
- Core i5 13600K (125 W), Radeon RX 7800 XT, 32 GB DDR5-6400
- Ryzen 9 9900X (120 W), GeForce RTX 4070 Ti, 32 GB DDR5-6000
- Core Ultra 7 265K (250 W), GeForce RTX 4080 Super, 48 GB DDR5-8000
If you're a frequent reader of these game performance analysis pieces, you may have already noticed that one commonly used platform is missing from the list of test PCs above. On the Asus ROG Ally X I use, the game ran fine once but after changing the graphics settings, it would just fully crash upon loading. Deleting the game and all other associated files didn't help, and I never managed to complete any benchmark runs with that device.
The review code was otherwise very stable, with just the odd glitch, including an old-school 'falling through the floor' bug that occasionally reared its head. On some systems, the game would crash when executing its initial shader compilation but never did so on the second attempt.
Final thoughts
The title of this performance analysis is 'Sometimes good, sometimes, frequently odd' because I feel this best summarises the PC version of Avowed. On the High or Epic preset, it does look good and even runs pretty well. The bad? Well, that's obvious: the shoddy upscaling, the wonky antialiasing, the disappointing 1% lows, and the fact that it's yet another Unreal Engine-powered game that sports traversal stutter.But what's odd about it? Well, at the start of this article, I described Avowed as being Skyrim in the Pillars of Eternity universe. Not because it's a fantasy RPG but because the world has that same expansive-yet-empty feel as Skyrim. While testing the early area of Claviger's Landing, I decided to look at the frame times on two systems, the Core i7 9700K and the Ryzen 9 9900X, to see if I could better understand why the 1% lows were so…well…low.
Looking at the old Coffee Lake chip first, you can see just how variable the frame times are, bouncing around all over the place. And yet there's nothing about the world that suggests there's a huge demand on the CPU. There aren't hordes of NPCs and what few there are either stay in one place or wander through short paths.
It's a smoother affair with the Zen 5 chip, as one would expect, but it's still not great and bizarrely, in the section of the benchmark run where the 9700K's frame times even out, they get worse with the 9900X. In the same test, the Ryzen 7 5700X3D was being worked surprisingly hard, with four logical cores (i.e. four threads on two cores) averaging 60% utilisation, with another four being around 50%.
That suggests Avowed is quite CPU intensive, but if it were, then the more modern test PCs would achieve far better 1% lows than the older and lower-tier ones. Only the Core Ultra 7 265K gaming rig stands apart, though that's certainly due to the use of DDR5-8000 in that system. As I said, it's odd.
Avowed is a lot of fun to play and it's rich in 'old-school RPG' vibes, which help in no small way to move one's attention away from the wonky performance. Just stick to the High preset, avoid upscaling unless you have a GeForce RTX graphics card, and aim for an average frame rate around the 60 fps mark (reducing shadow quality and draw distance are the main things to change). Oh, and ignore the 1% lows. In fact, just ignore any performance metrics altogether and judge it on feel.
Check this Source for a more detailed graphs based on 1080p/1440p/4k \Low/ Medium/ High Presets : Avowed PC performance analysis: Sometimes good, sometimes bad, frequently odd
Steam Store Link: Avowed
Avowed Gameplay: First 27 Minutes on PC | 4K 60FPS
Avowed Skips Xbox Cloud Gaming in Favor of NVIDIA GeForce Now
Avowed launched in Early Access yesterday, with those who played it giving positive feedback on the game. This title comes from the beloved studio Obsidian Entertainment, which has also made games such as Fallout: New Vegas, Pillars of Eternity, and more. Avowed launched exclusively on Xbox and Steam, offering a premium early access period for an additional $10 where the game will then launch on Xbox Game Pass next week.
As the game launched, an uproar began regarding Avowed's early access being live on Xbox Cloud Gaming, as reported by Windows Central. However, it seems that regardless of whether or not you bought the premium edition of the game, it simply would not be going live on Xbox Cloud Gaming until next week.
Coincidentally, Avowed's early access period is currently available on the rival cloud service, NVIDIA GeForce Now. This seems like a bit of a strange choice, especially since Obsidian Entertainment is a part of Xbox Game Studios. It doesn't seem to make much sense that Microsoft wouldn't try to peddle its own services rather than benefit a rival one.
Considering how expensive the Ultimate Game Pass subscription is, after receiving a price hike, it seems quite unfair that Microsoft wouldn't put loyal customers at the forefront and give them what they wanted by allowing them to have advanced access to the game that they paid for.
In addition, with the new ability to "buy to own" games on Xbox Cloud Gaming, a brand-new title such as Avowed would have been the perfect opportunity for this new feature. The system supports DLC entitlements for those who purchase deluxe editions of a game, which, by rights, should include the ability to access the game early, as stated when purchasing. However, as shown in a post on X, a user purchased the Premium Edition and found that it was nowhere to be seen on Xbox Cloud Gaming. At the time of writing, Microsoft has yet to explain why this is.
At the moment, it's very uncertain as to why Microsoft has made this decision and whether it was just a massive oversight by people working at Microsoft or whether this was an intentional move to cozy up with a rival cloud gaming service. Either way, it's left those on Xbox feeling slighted and ripped off after not being able to get their money's worth. Whether or not the company will respond to those who have left complaints on social media remains to be seen.
Source: https://wccftech.com/avowed-skips-xbox-cloud-gaming-in-favor-of-nvidia-geforce-now/
Last edited: