Blimey's Ferrari Project

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Ck Nish said:
Hahaha, no way man. No one can beat Polyphony when it comes to designing spectacular looking car models.
Heh, honestly, it isn't so great, when the models are based on CAD files.Plus, with no damage modeling, I've seen modelers make way better cars using tradition Poly/nurbs and stack ffd's and create insane levels of realistic damage.
Interiors of the F430 could have been better.
 
In-game looking good. Not enough though.

I've seen modelers make way better cars using tradition Poly/nurbs and stack ffd's and create insane levels of realistic damage.

In a game, you mean?
 
Ck Nish said:
In-game looking good. Not enough though.

In a game, you mean?

Not sure if they ever integrated the damage system into a game, but I've seen still images of whats possible.I'm sure it can be used for games, but then again, those models even included the precisely detailed engines and every other part, so it may need some optimization.
 
Ck Nish said:
In-game looking good. Not enough though.
The graphics look as good as GT5's photo-mode during actual gameplay.
The physics (if RBR is anything to judge by) will be beyond every commercial racing sim.
The AI and sound effects will the best in any racing game ever (judging by GTR, GTL, GTR 2).

It's good enough for me.
 
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