power_nitin
Beginner
Boosting your CS SOURCE FPS
Ok, here i provide u wit all the possible variable commands to increase your cs:source fps. All you have to do is put the ones you want in cstrike/cfg/cs.cfg
cl_ejectbrass 0
Disables shells flying out of guns
cl_phys_props_enable 0
Disables physics objects
cl_phys_props_max 0
Disables physics objects
cl_muzzleflash_dlight_3rd 0
Disables 3rd person muzzle flashes lighting up surrounding area
cl_muzzleflash_dlight_1st 0
Disables 1st person muzzle flashes lighting up surrounding area
cl_ragdoll_fade_time 1
Causes dead bodies to disappear immediately (default: 15)
cl_ragdoll_physics_enable 0
Disable ragdoll physics
cl_show_splashes 0
Disables water splash effects
cl_smooth 0
Disables smoothing views after prediction errors/juddering effect
commentary 0
Disables map commentary
dsp_enhance_stereo 0
Disable stereo effect sound enhancing
dsp_slow_cpu 1
For systems with slower CPU's: Reduces quality of dsp effects
mat_antialias 0
Disables AA
mat_bumpmap 0
Disables Bump Mapping
mat_bloom 0
Disables bloom effect
mat_bufferprimitives 1
Buffer primitive objects
mat_clipz 0
Lowers water quality
mat_fastspecular 1
Fast specular lighting
mat_hdr_enabled 0
Disables HDR
mat_mipmaptextures 0
Textures quality worsens with distance
r_cheapwaterstart 1
Worsens water quality
r_cheapwaterend 1
Worsens water quality
r_drawdetailprops 0
Don't draw detail props
r_dynamic 0
Disables dynamic lighting
r_lightinterp 0
Disables light interpolation
r_propsmaxdist 100
Object fading distance
r_RainSimulate 0
Disables rain
r_shadows 0
Disable shadows
rope_smooth 0
Disables Anti-Aliasing effect on ropes
fog_enable 0
Disables Fog
fog_enable_water_fog 0
Disables water fog
gl_clear 0
Disables hiding of cracks/faults between textures
for more help visit fpsbanana.com:cool2:
Ok, here i provide u wit all the possible variable commands to increase your cs:source fps. All you have to do is put the ones you want in cstrike/cfg/cs.cfg
cl_ejectbrass 0
Disables shells flying out of guns
cl_phys_props_enable 0
Disables physics objects
cl_phys_props_max 0
Disables physics objects
cl_muzzleflash_dlight_3rd 0
Disables 3rd person muzzle flashes lighting up surrounding area
cl_muzzleflash_dlight_1st 0
Disables 1st person muzzle flashes lighting up surrounding area
cl_ragdoll_fade_time 1
Causes dead bodies to disappear immediately (default: 15)
cl_ragdoll_physics_enable 0
Disable ragdoll physics
cl_show_splashes 0
Disables water splash effects
cl_smooth 0
Disables smoothing views after prediction errors/juddering effect
commentary 0
Disables map commentary
dsp_enhance_stereo 0
Disable stereo effect sound enhancing
dsp_slow_cpu 1
For systems with slower CPU's: Reduces quality of dsp effects
mat_antialias 0
Disables AA
mat_bumpmap 0
Disables Bump Mapping
mat_bloom 0
Disables bloom effect
mat_bufferprimitives 1
Buffer primitive objects
mat_clipz 0
Lowers water quality
mat_fastspecular 1
Fast specular lighting
mat_hdr_enabled 0
Disables HDR
mat_mipmaptextures 0
Textures quality worsens with distance
r_cheapwaterstart 1
Worsens water quality
r_cheapwaterend 1
Worsens water quality
r_drawdetailprops 0
Don't draw detail props
r_dynamic 0
Disables dynamic lighting
r_lightinterp 0
Disables light interpolation
r_propsmaxdist 100
Object fading distance
r_RainSimulate 0
Disables rain
r_shadows 0
Disable shadows
rope_smooth 0
Disables Anti-Aliasing effect on ropes
fog_enable 0
Disables Fog
fog_enable_water_fog 0
Disables water fog
gl_clear 0
Disables hiding of cracks/faults between textures
for more help visit fpsbanana.com:cool2: