undertaker
Contributor
Guru3d.com's pricing engine shows the 128mb 6800 for $189 ,the 6600gt for $159 and the 128mb and 256mb 6800gts for $295 and $339.The X800XL is for $285.Can't nVidia is asking a lot more either,can you?
We'll see in a monthundertaker said:Those are speculative dude.20% in HL2 sure,ATi owns the game,its ATi's illegitimate child with Valve.50% in Far Cry..yeah right.5-15% at most.
Well the optimizations are valid for all cards... AGP and PCI-E. So expect a boost on ur 9800 pro as wellAces170 said:Hyper memory, so thats only for the lowend Hyper memory based PCIE cards right ?
The R520's gonna be ATi's 5800.The Nvidiot in me can't wait to see ATi fall.LOL.With this information in hand, it looks as if NVIDIA could have a big leg up on ATI for the next several quarters. While the rumored specs of the G70 are not as impressive as that of the R520, NVIDIA looks to have no problems producing G70 chips. This is actually quite reminiscent of the R300/NV30 situation. One company decided to use a new process for a large and complex part, while the other company sacrificed die size and overall clock speed to achieve more sustainable yields (and less risk). My impression is that the R520 is not a dog, and will be a very competent SM 3.0 part, but the ability to adequately cool/power/produce the R520 is in severe doubt at this time. While ATI will most likely respin the design (or already has done so many times) to achieve better yields and lower leakage, their time to market will be severely impacted by the issues that they have encountered so far. If the latest design they have sent off for production is a success, we still will not see the R520 introduced until early Fall, and then we have to question the availability of this product. While the G70 is a huge die on 110 nm (or so the current speculation goes), that is a very well known and mature process that will allow solid yields and speed bins for a product designed for it.
LOL.This testing is done by Anandtech,I didn't claim or say anything Chaos.It never claimed improvements in the games you mentioned.
Improvements which we found to be beneficial were the Real Time Video Preview which works surprisingly well and does improve the end user experience hugely. WMV acceleration didn’t provide the huge benefits we’d hoped for in all situations though it did provide some improvements overall, …it should be noted though that this is one item that really needs to be tested with your setup to see what you gain (we’ve no doubt that users with lower spec CPU’s are going to see some excellent benefits with WMV acceleration enabled.)
On the gaming front as our tests showed there are also some nice improvements to be had, especially in OpenGL games which is nice to see as many end users have been looking for enhanced OpenGL performance from ATI for a while.
Did anyone not notice the word "commissioned"? :rofl:In June 2005, ATI commissioned AppLabs, a leading provider of quality assurance and testing, to conduct the test, pitting ATI's Radeon® display adaptors against comparable NVIDIA GeForce products. The objective of the test was to perform advanced software stress testing of the Radeon product line against the GeForce product line. AppLabs used publicly available test applications extracted from Microsoft's latest Windows Hardware Quality Lab test suite 5.3 to conduct the study in its Lindon, Utah facility. Testing was conducted on a variety of graphics adaptors from each of the two manufacturers, and included the repeated execution of a multitude of test cases (for more than 500 times on each card) to mimic a typical, long term, real-world PC usability scenario.