Company of Heroes DX10 Patch

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Dark Star

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The DX10 patch for Company of Heroes has been released, bringing to v1.70 this real-time strategy game set in World War II and developed by Relic Entertainment. A playable demo can be found here. NVIDIA ForceWare 158.45 for Windows Vista are recommended for the best performance possible. You can get them here (32-bit) or here (64-bit), depending on the Windows Vista version you are running. Enjoy! Update - a DX9 vs. DX10 trailer also available, as well as the German version of the patch and the changelog

Company of Heroes Release Notes
v1.70 05/29/2007

DX10 Features
- Edges of particles are softened where intersecting 3D objects.
- Thousands of additional 'litter' objects in the world.
- Improved user control over anti aliasing settings.
- Alpha to coverage anti aliasing to improve quality of alpha test objects such as shrubs.
- Lighting quality has improved by moving all calculations per pixel.
- More precise point light calculations.
- Point lights can now cast shadows.
- 3D short grass on the terrain.
- Vertical refresh synchronization is enabled by default to improve visual quality by preventing tearing of the display image, use '-novsync' to disable.
- Hardware PCF for improved shadow quality.

Other Fixes
- Various crash fixes.
- Improved hack detection.

Gameplay
- Axis Pak38 50mm accuracy modifiers vs infantry target types have been reduced.
- Allied M1 57mm AT gun accuracy modifiers vs infantry target types have been reduced.
- Certain Infantry Antitank weapons (bazookas, panzerschrecks, recoilless rifles) accuracy modifiers vs infantry target types have been reduced.
- Attack ground functionality was removed from the 234 Armored Car to fix issues enabling it to fire through shot-blocking objects.
- Tank and armoured car weapon types can no longer one-shot kill 234/Puma Armoured car and M8 Armoured Cars.

Download: v1.70 English Patch / v1.70 German Patch | 13.15MB
Download: Company of Heroes DX9 vs. DX10 Trailer | 11.31MB
 
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