To go out with a bang, at today's Xbox 360 Media Briefing, Microsoft saved what they likely think is their biggest surprise for last: Project Natal.
Where PlayStation 3 has Sixaxis and Wii has MotionPlus, Microsoft revealed their entrant into the motion controller competition, no controller at all. Currently code named Natal, it looks to be a cross between a Wii sensor bar and a PlayStation EyeToy and plugs into the Xbox 360, and tracks the 3D motion of the player, or players, in front of its sensors. Furthermore the device features voice recognition, with the ability to distinguish between different players' voices to issue commands.
Lead of the project, Kudo Tsunoda, kicked off demoing Natal, showing off how it works with Xbox 360 menus. He simply stood in front of the Natal sensor, lightly flicking his hand left and right, up and down, to move through the menus. Using a forward gesture he could initial commands as well, like game launching.
The first game demoed with Natal was Ricochet. The game mainly involved a lot of arm and leg flailing to get bouncing balls coming towards the screen to a silhouette of the players body projected as an avatar on screen, reflecting player movements in real-time. As Tsunoda put it, Ricochet,
"Isn't a game where you end up on the sofa just using some kind of pre-set waggle commands."
The following demo was an interesting painting game, involving throwing digital buckets of paint onto a large canvas by miming the actions in front of the Natal sensor. Microsoft was happy to announce that dev-kits for Natal arrive at developers today.
Finishing off the demonstration of Natal was President of Lionhead Studios, Peter Molyneux. Molyneux demonstrated what him and his studio call "Milo". Milo is a digitally recreated kid in an interactive artificial intelligence experiment. In the demonstration Milo is hanging out beside a pond and interacts with the player in front of the Natal sensor, both with body language and speech. It's hard to tell how dialogue works with Milo, as it seems the topics of conversation with Milo demonstrated in the video went well, but without a doubt Milo is not prepared for actual conversation bridging into any topic as the amount of voice work needed for that, not to mention the computation, is unthinkable.
We were was at the Xbox 360 Media Briefing, with each editor holding their own opinion about Project Natal.
Shawn: "I’m indifferent on the Project Natal reveal. The technology is interesting (although Peter Molyneux’s game is somewhat creepy), but developers will have to utilize it in a way that isn’t Wii-like gimmicky minigame collections. Games like Paint Party and Ricochet at this early stage showed the games can be more than cheap gimmicks, but it can’t be just Microsoft releasing games for Project Natal."
Alex: "Project Natal is definitely something we should keep an eye on. While it looks pretty impressive, (Not needing any sort of controller!) assuming everything works exactly as intended is pretty naive. Whether it will sell well or not is another question, as Nintendo has an iron grip on the casual side of things, and with Sony getting a stronger hold on the hardcore side it looks to be an uphill battle, especially with the lackluster sales of the Playstation Eye as precedent…although Natal has quite a few more features. Then of course there’s Milo, I’m not sure how I feel about that. It’s kinda creepy how he reads your emotions through your voice. But like Molyneux said, it sure opens up a lot of possibilites!"
Jamie: "Natal seems a little too gimmicky for now. The stuff that's being shown is interesting and all, but until we see more I'm very skeptical of it. Milo has a potential to be something new and absolutely incredible, but unless I'm face to face with it to see how he responds it seems like it may not work as well as it appears to. The other games are kind of cool as a means of competition with Nintendo for casual gamers, but for me it's something I'll pass on for now."
Darryl: "To be honest, I can't really see it being a huge success. It's a peripheral that people are actually going to have to go and buy and unless the games are really killer, it's hard to see people doing that. Its capabilities are astounding though and it could make for a new level of creativity amongst casual games, but I don't see any hardcore games successfully using it anytime soon - the whole point of games is that people can escape to a world away from reality and this looks like it will make games more like reality; not a good move in my opinion."
Kyle: "I think the technology is pretty sweet, but I don't get the feeling that this peripheral will deliver the sort of breakthrough Microsoft hyped Natal up to be during its unveiling. It sounds like a slightly better mixture of an EyeToy and a Wii-mote, but the weird wiggling and inaccurate recreation of player input demonstrated today worries me."