Excessively fast movement in FPS games.

Some games are just riddled with hackers, check The Finals for e.g., and some games just have bad netcode, I played Xdefiant for a couple of days and uninstalled it after I got killed across corners at least 200 times.
They are not hackers; half of them are either bad players, but they appear on the screen super fast, or some of them are really decent players. So there's no correlation between skill and such movements.
 
2) The guy is Ukrainian, and possibly using Google Translate for the posts
I thought he is a desi guy. :3
3) (and this is to all of the members who are in this thread) Making fun of someone looking for help is not really a nice thing to do.
Yeah. I usually never do this but I posted the way I did (lighthearted fun) because I had this post in my mind the entire time.
For example, I did more than 789 tests to find the perfect spot for my GPU. Around 1214+ tests of the RAM. I'm not kidding; I have uploaded most of them to my friend, and he called me a psycho for that
Bruh
 
I thought he is a desi guy. :3

Yeah. I usually never do this but I posted the way I did (lighthearted fun) because I had this post in my mind the entire time.

Bruh
People don't realize that it takes at least 2 weeks of your life to find timings and then at least 2 more to make sure it's stable. In my case, it took a little bit more because I was doing everything on my own, reading the JDEC documentation, watching tons of videos, and reading a lot of guides. Right now, I do have some people who are really into optimization and know what they are doing, so right now I have people to talk to. As I said, it's not related to my hardware or software; it's somewhere outside, and I'm trying to figure out what.
 
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For example, I did more than 789 tests to find the perfect spot for my GPU. Around 1214+ tests of the RAM. I'm not kidding; I have uploaded most of them to my friend, and he called me a psycho for that.
Damn. You might be a psycho, but I like the scientific temperament.
I have tried to go below the stock, and the lower the frequency I set, the more blurriness appeared on moving targets. Thus, that's the opposite of what I'm trying to fix.
Interesting! Lower clock speeds would only impact framerate. So the increased bluriness must therefore be dependent on the framerate or frame-to-frame latency, at least in part, no? What happens when you set an fps limit? I seem to recall hearing somewhere that a fps limit lowers input lag compared to just an unlocked framerate.

Not to mention that even if you can hit, say, 450 fps on valorant. A sudden dip from 450 to 300 fps can still be jarring. Assuming it takes someone 1/10th of a second to peek (probably not realistic idk), with 450 fps, you would get 45 frames to see them, but with at 300 fps, you would only get 30 frames. That kind of fluctuation will be bad for your muscle memory and take away your ability to reliably track shots.

You might just be in an extreme minority of people with high sensitivity to framerates. That might explain why your muscle memory can't adjust as well as others. I recall a LTT video from a while back where they made people used to a 60hz moniter try out a high refresh rate one, and many of them either did not improve or did worse. At least at first. Perhaps you should be aiming to get the highest absolutely locked fps with zero dips that you can get. And then train only using that.

Also, I'm curious what would happen if you played a game that runs at 1000+ fps. LIke Quake Arena.
 
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Damn. You might be a psycho, but I like the scientific temperament.

Interesting! Lower clock speeds would only impact framerate. So the increased bluriness must therefore be dependent on the framerate or frame-to-frame latency, at least in part, no? What happens when you set an fps limit? I seem to recall hearing somewhere that a fps limit lowers input lag compared to just an unlocked framerate.

Not to mention that even if you can hit, say, 450 fps on valorant. A sudden dip from 450 to 300 fps can still be jarring. Assuming it takes someone 1/10th of a second to peek (probably not realistic idk), with 450 fps, you would get 45 frames to see them, but with at 300 fps, you would only get 30 frames. That kind of fluctuation will be bad for your muscle memory and take away your ability to reliably track shots.

You might just be in an extreme minority of people with high sensitivity to framerates. That might explain why your muscle memory can't adjust as well as others. I recall a LTT video from a while back where they made people used to a 60hz moniter try out a high refresh rate one, and many of them either did not improve or did worse. At least at first. Perhaps you should be aiming to get the highest absolutely locked fps with zero dips that you can get. And then train only using that.

Also, I'm curious what would happen if you played a game that runs at 1000+ fps. LIke Quake Arena.
I have already tried to cap the fps at my monitor refresh rate and above that as well, but to be honest, I feel a little of a delay from that. I used to play on a 144-Hz monitor, and that experience wasn't that great compared to my current 360-Hz monitor. But still, the issue is that the smoothness and crispness of the game and mouse feel vary depending on the time of day, especially at night, when the feeling is much better than during the day. I don't think I'm that sensitive to framerate; it's more about the motion. While I'm dragging my mouse and moving in the game, the feeling is horrible; I feel like screen tearing is there, even with locked frames, while the FPS counter is more than enough. It's literally hard to track moving objects, especially when they are gaining speed, because there is some ghosting or blurryness, which makes everyone feel like it's impossible to track. And realistically speaking, everyone in my family and friends can confirm that it's drastically different from the game they see while the others are playing in their apartments.
So that's why I said it's not related to my software or hardware, because everything should be on point, on paper.
I'm pretty sure it's either the electricity-related problem or noise that causes the bluriness or the absence of smoothness. And the Internet is causing the unrealistic speed of the characters. And after I did the grounding for my PC, the situation became a little bit better, but not even close to what it was while I had the impenetrable fog.
 
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I'm pretty sure it's either the electricity-related problem or noise that causes the bluriness or the absence of smoothness. And the Internet is causing the unrealistic speed of the characters. And after I did the grounding for my PC, the situation became a little bit better, but not even close to what it was while I had the impenetrable fog.
I see. I once lived in a house with bad grounding and had a mouse die from that. Have you tried using a wireless mouse? Also, what do you mean by impenetrable fog? Is that a weather condition?
 
I have already tried to cap the fps at my monitor refresh rate and above that as well
Yes you don't wanna do that as you find out that increases input lag, best is to leave it at default, which I believe is 400 for CS2.

It's literally hard to track moving objects, especially when they are gaining speed, because there is some ghosting or blurryness, which makes everyone feel like it's impossible to track. And realistically speaking, everyone in my family and friends can confirm that it's drastically different from the game they see while the others are playing in their apartments.
You have to play with the bots offline, this will rule out if it's a internet issue.

What is the best spectrum analyzer to look for in terms of revealing the full map of what's going on?
First check with the regular oscilloscope with FFT function, but buying spectrum analyzer just for this is overkill, they are not cheap, see if you can rent it from somewhere. With this you can check electricity at your home and compare with someone where everything is fine, if both results are the same, then it's confirmed that it's not a power issue.
 
I see. I once lived in a house with bad grounding and had a mouse die from that. Have you tried using a wireless mouse? Also, what do you mean by impenetrable fog? Is that a weather condition?
Right now, I have a G-Wolves HTS Plus 4K mouse, and it's wireless. By 'impenetrable fog', I mean almost impossible to see through.
 
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Yes you don't wanna do that as you find out that increases input lag, best is to leave it at default, which I believe is 400 for CS2.


You have to play with the bots offline, this will rule out if it's a internet issue.


First check with the regular oscilloscope with FFT function, but buying spectrum analyzer just for this is overkill, they are not cheap, see if you can rent it from somewhere. With this you can check electricity at your home and compare with someone where everything is fine, if both results are the same, then it's confirmed that it's not a power issue.
I'll try to find the option to rent the spectrum analyzer, but I'm not sure if it's possible due to the situation in the country. And the second problem is that I don't know people in my city who are not experiencing such problems; that's why I will have to lean on someone's results on the Internet.
 
I don't know why this whole thread feels like its on crack cocaine. That being said game speeding up/down could be due to BLCK overclock. Some games are finicky and requires to have no BLCK overclock/underclock.
If its related to electricity then you should check if you have dirty electricity. If its related to internet then you should check latency between each packets (or testing the game in offline mode so you eliminate internet issue altogether). Also install latencymon software and check if your PC is able to handle real-time audio and other tasks. Disable/enable HPET. There's really so many things to be checked here.