GRID is out!!!

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well after playing it (the demo) for a bit longer i can only rate it maybe 7 out of 10, its mostly arcade game with good eye candy, but certainly good fun...

any players of new NFS releases here who can compare the graphics/gameplay? - i don't want to be caught dead with NFS :P
 
well ... IMO .. the best nfs out yet was the NFS Most wanted .... after that EA is degrading the quality to the NFS series .... although there hav been great features introduced like CAnyon duel in carbon , and the speed king , grip king , ... thing in pro street ... the most annoying thing was the car getting totalled with literally no or slight provocation .... but GRID is IMO

PRO street (for its look and feel and damage system) + Carbon (for night driving , etc ) + Most wanted ( for car handling .. and a bit of its look and fel as well :p) ... so on the whole its a must play game ... and as i hav mentioned earlier Burnout paradise (PC) will be the next best racing game after this .... even EA has announced that the next NFS will be on the lines of Most wanted ....

and the graphics are a real treat ... the were good in dirt too ... but somehow i found the handling of cars a bit unrealistic ... the car used to stop almost suddenly when we apply the brakes on a speed of over 250 ... which i found quite unreal :\ .. but after playing a few races of GRID ... i think codemasters hav fixed it .. and the cars now quite skiddy and real than DiRT ...
 
the full version also has lan play :D , but ppl on my lan can only play easy to play racing games like most wanted..., the online multiplayer in the demo was lots of fun, can any1 get it to work in the full version?

@ hacker i have kis 7.125?? or something
 
if lan play is enabled .. then hamachi downloads will increase :ohyeah:

PS : lets host TE hamachi server/s??? .. what say??
 
ajex said:
if lan play is enabled .. then hamachi downloads will increase :ohyeah:

PS : lets host TE hamachi server/s??? .. what say??

well i am in but first i need to get the fullversion first :)
 
ajex said:
6.42gb ... i can give a snap ..but i dont think that rules will allow me to do that :)

lolz..np ..i found it...wondering if i should dload the one posted on 5/28 or 5/29?!
 
grid patch coming soon

GRID Patch change list

Network bug fixes

• When viewing in spectator mode – wheels should now turn correctly.

• Session searching now functions correctly when there are lots of full sessions (PC and PS3).

• Track and route options no longer change when host gets back to lobby in private/LAN.

• Race results are now correct if a host migration occurs at the end of the race.

• Other player’s progress/positions are now correctly updated when you enter the race results screen.

• Several NaN (brown screen) related fixes. (also this should fix the "thousand-mile-warp")

• Increased bandwith use in network games (to reduce lag)

• Fixed a problem whereby it was only possible to upload one world record ghost to each track (PC and PS3)

• Race to race lobby timer is now 15 seconds

• A timer has been added showing how long the session has been up and running is shown on the tickertape after joining a session.

• Changes to what is displayed in lobby when a player has kick votes.

o The player who has been voted for can see this fact and the number of votes they have received.

o Players who have voted to kick someone can see who they voted for but cannot see the number of votes.

o Players who have not voted do not see anything.

• Added ability to get the next page of sessions in private session results (PC and PS3)

• Banned sessions no longer appear in private session list.

• Reverse gear is now disabled for the first two seconds of a network race to stop players reversing off the start line.

• Added ability to change collision types in private and LAN sessions (not enabled in Demolition Derby).

o Forward Only (this is the normal behaviour for Ranked/Unranked)

o On (Collisions are always on)

o Off (Always off).

• Numerous anti griefing checks to turn off collisions when players are griefing.

• Fix for distance shown in distance online stat.

• A warning message is now shown the first time you enter system link.

• In non-drift races, the race results screen shows the fastest lap that each player achieved in that race.

• When a player retires or terminally damages in race, a message telling all players of this fact is sent to the chat system so displayed in the overlay in game.

• Cars become semi-transparent when collisions are turned off due to griefing.

• Improvements to prediction system to reduce effects of lag when players are close by

Game - general

• Xbox 360 achievement fix. (Drive 'em all)

• Several optimisations and performance improvements.

• It is now possible to look left and right while in bonnet camera.

• Fix for a hang when selecting a gear outside the gears available on the vehicle (this was possible with H-Shifter)

• Fix for cars very occasionally flying into the air when hitting kerbs.

• Fixes for custom action maps

• Track rendering optimisations.

• Brown screen problem no longer awards achievements or causes glowing white cars.

• Fix for airborne achievement – now awarded even if car flips upside down during jump

• Fixed frame rate stalls and stuttering on Xbox 360.

PC Specific Changes

• Added support for Xinput wheel and Logitech Rumblepad 2, including default action map configurations.

• Adding ability to use H-pattern shifter in custom configuration by allowing configuration of gears 1 to 6 and reverse. Same for boost.

• Fix for missing Force feedback on Vista.

• Given user the ability to configure use of a pad or wheel through the hardware config xml file, this means that if the game fails to auto-detect the device type, they can specify it themselves.

• Changing microcode optimisation level for NVIDIA 7xxx series graphics cards to reduce a pause when using each shader for the first time.

• Adding support for triple head displays.

• Graphical corruption fix when using multiple GPU’s.

• Network chat text made less obtrusive.

• Numerous on-going compatibility fixes.
 
is this possible to use this patch with the ahem version?

BTw, its good they added support for Logitech rumblepad. Now, i can play the game with my PS2 controller without configuration.
 
^^ yes ... and i think that they hav realised that the ahem version is online playable too ... so expect the patch to fix the issue :ohyeah:
 
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