Completed the game yesterday and I quite liked it. Fortunately for me, I did not have much hopes on this title after having read the reviews so it turned out to be slightly better than what was expected.
For one, the campaign is very short and the storyline (whatever little there is!) is mediocre at best. Some unknown forces have invaded a dystopian cyberpunk city called 'Bezoar' and 'Major Fletcher' a military veteran and the protagonist is sent by some big-arse no-name organisation we know as 'The Corporation' to investigate the scene and eliminate them forces. The campaign is linear and the story is portrayed through graphic novel cutscenes between the levels
a la Maxpayne. Games such as Painkiller and Serious Sam which do not essentially have a hard-core plot relies mostly on the run-n-gun circle-strafing combat. There are plenty of arms, loads of ammo and hordes of enemy AI to be killed in closed corridors. And that is all that counts in titles like these! Then again, the Polish devs. 'Flying Wild Hog' were originally working for 'People Can Fly', the same team that brought out Painkiller. There are plenty of explosive devices strewn around Bezoar city's levels not limited to just barrels and crates but electrical contraptions such as huge transformers, generators, display boards, vehicles etc. Some of them can reveal a secret area upon exploding and some others may take away a bunch of enemy AI hurling towards Fletcher.
The game however is a visual treat with the bright beautiful Bezoar city designed in a dystopian and futuristic cyberpunk world, noticeably similar to the Blade Runner/Tron movie. The game relies on a completely new engine developed by 'Flying Wild Hog'. The performance graphs are mentioned in the previous post.
The best part of the game could probably be the weapon system. The devs. seem to have thoughtfully designed this aspect. There are 2 basic weapons - the C.L.N. and the N.R.G. (and their respective ammo) Fletcher could use during the course of the game with the rest of them being transformations. Each weapon has the ability to transform and adapt itself into a completely different weapon. For instance, the C.L.N. can transform itself into an assault rifle, a shotgun, a grenade launcher, an RPG and a proximity mine launcher. Similarly, the N.R.G. can transform itself into a blaster, plasma thrower, rail gun and mortar launcher. Transformations barely takes any time and happens pretty quick. This way there are about a dozen weapons to beat the crap out of the enemy! Experience is rewarded in the form of nano points as each enemy is killed. They can alternately be picked up from secret locations and hidden areas. Once the XP bar fills itself completely, a nano upgrade is rewarded. These upgrades can be used to improve Fletcher's abilities (such as health and armor) or unlock a weapon or improve its abilities. Each weapon further has 3 upgrade modes. For instance, the scope can be added to the assault rifle and the rail gun, the RPG can have a laser guided homing upgrade, the shotgun can have a quicker reload upgrade etc. There is however no option to reload an arm (similar to Painkiller and Serious Sam); honestly there needn't be one in such shoot'em up titles. I've lost count of the number of times I pressed 'R' after clearing an area! :ashamed:
Picture courtesy: Interwebz!
The bright big HUD to the left bottom displays his vital statistics such as health (green) and armor (yellow), the nano points/experience collected (orange) and the ammo count (red/blue). Talking about ammo, the count is virtually unlimited and in all probability the player wouldn't run short of it at any point in the game.
Lest I forget to mention, the game is extremely punishing in the Normal difficulty mode and becomes frustratingly harder towards later levels. You will DIE, not once or twice but a dozen times or maybe more! Fortunately the difficulty can be lowered at any point during the game, however cannot be reverted back to the higher one. You wouldn't want to do that anyway. I had to switch to the Easy mode when facing the Titan at Level V.
Undeniable however, the game is fun while it lasts. Folks who loved the Serious Sam series and Painkiller might want to give this title a shot.