inFAMOUS 2 - Discussion Thread

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dinjo

Hell Yeah[Born Critic]
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Infamous 2 revealed

In 2009, Sucker Punch Productions released Infamous, a super-powered sandbox game that was a drastic departure from the studio's well-known Sly Cooper franchise. Venturing into new territory paid off for Sucker Punch; the PS3-exclusive Infamous has sold nearly 2 million copies, providing a combination of mobility and electrical powers that makes gamers feel like a true superhero. For Infamous 2, the team hopes to raise the bar even higher. A new look for hero Cole MacGrath is just the first step; a new city, new powers, and a powerful new foe await you in Infamous 2, and you can read all about it our exclusive 10-page story.

After you've satisfied your superhero curiosity, keep flipping those pages to see the issue's line-up of cool features. This month you'll find a column from Irrational Games' Ken Levine, the origins of ClapTrap from Gearbox's hit Borderlands, an interview with Edgar Wright (director of the upcoming movie Scott Pilgrim vs. the World), and a rundown of bizarre glitches that never made it into finished games.



Release date - June 7

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Continue -http://gameinformer.com/b/news/archive/2010/06/04/july_5F00_cover_5F00_reveal_5F00_9988.aspx
 
It would be based in New Orleans themed city New Marions.

More Electrifying power and he would surpass the powers he got in First part :awesome:
 
I don't like the new design of Cole, but i loved the first infamous even have a platinum trophy for it. Lets see how the final design of Cole turns out to be and I guess in Infamous 2 we have to develop our even more to fight the "beast" that was hinted at the end of the first game.
 
The Sucker Punch sequel is set to take place in New Marais, a sort of fictional New Orleans. Although protagonist Cole's looking fresh faced in the first InFamous 2 image, he's not younger but simply redesigned with a new voice actor.

Apparently in the second game our man will spend his time becoming a "super-super hero," building on his electricity powers from the first game.

Sucker Punch promises bigger bosses, a smoother morality system and far more distinctive areas than the first game. The possibility of online functionality is also mentioned, as pointed to last year by an online job ad.

There's also some sort of melee weapon system incorporated into the sequel and apparently you can now navigate tall buildings using your own makeshift object constructions. We're as miffed as you on that one, though.
 
I hope they have addressed frame rate issues. The first game really struggled during heavy explosions sequences. I found the first game to be mediocre at best. Not sure if this would be any different.
 
I wonder how the first title garnered 9+ ratings in some of the reviews. Felt it did get monotonous at times. And the storyline was the same old crap - city under attack, hero with supah-powers saves it from the clutches of some monster. Duh! :|

And the graphics was the worst I've seen after Heavenly Sword.
 
Mediocre because it didn't have anything memorable to take back with you. The tasks were OK'ish, boss fights were decent, lousy graphics (except the lighting effects), performance issues, boring/monotonous side tasks, decent set of powers etc. I thought the storyline was a bit intriguing though. So I wouldn't dismiss the game entirely. It was an average experience for me.

Best platforming? Seriously? The only thing I felt innovative, in terms of platforming element, was the electric wire cruising and the gliding ability.
 
I felt the game was good in gameplay, graphics ok, but storywise it was great. You cant expect over night changes from Sly Game developers :P
 
It's not about Sucker Punch developing Sly games first and making a shift in genre. If we were to apply the same logic, then Naughty Dog would have brought a half-arsed Uncharted, considering they developed the Jak series prior to UC.
 
^its about the comic book feel to the game...u can't say graphics are bad, just coz they meant it like that. I bet they have polished it in inFamous 2, but I am sure they would be including that grainy looking graphics here too...
 
the gfx looks so so better than infamous 1.i hope they have made the game a little less repititive though this time.story of infamous 1 was top notch and it will be interesting to see whether this matches that.
 
InFamous 2 preview: User-generated chaos

Before presenting the latest milestone in the development of InFamous 2 at GDC today, Sucker Punch Productions development director Chris Zimmerman told his captive audience, "What we saw as the biggest problem with InFamous was that, at some point, it ended." That won't be an issue in this sequel, thanks to user-generated content.

Zimmerman says that the developer has planned to integrate user-created missions from the outset, keeping the feature secret for two years. "That's hard to do," he said with laugh.

Players will have access to "All of the good guys, all of the bad guys, all of the props that we built for the game -- vehicles, weapons and other stuff -- and then a whole bunch of special stuff we built just for making user-generated content," he confirmed. " We figured we'd throw that all out there and let people create, because we think there are lots of people out there that dream of being a game designer, and this is our opportunity to give them the opportunity to share what they can do. To take all of this content we've built over the past two years and putting it together to make something we never thought possible."

More on this: InFamous 2 preview: User-generated chaos | Joystiq

inFamous 2 is on Pre-order list....and its gonna be awesome experience once again....COLE is gonna kick a$$ :devil:
 
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