Intel has disclosed details on a chip that will compete directly with Nvidia and ATI and may take it into unchartered technological and market-segment waters.
Larrabee will be a stand-alone chip, meaning it will be very different than the low-end--but widely used--integrated graphics that Intel now offers as part of the silicon that accompanies its processors. And Larrabee will be based on the universal Intel x86 architecture.
The first Larrabee product will be "targeted at the personal computer market," according to Intel. This means the PC gaming market--putting Nvidia and AMD-ATI directly into Intel's sights. Nvidia and AMD-ATI currently dominate the market for "discrete" or stand-alone graphics processing units.
Though more details will be provided at Siggraph 2008, some key Larrabee features:
Larrabee programming model: supports a variety of highly parallel applications, including those that use irregular data structures. This enables development of graphics APIs, rapid innovation of new graphics algorithms, and true general purpose computation on the graphics processor with established PC software development tools.
Software-based scheduling: Larrabee features task scheduling which is performed entirely with software, rather than in fixed function logic. Therefore rendering pipelines and other complex software systems can adjust their resource scheduling based each workload's unique computing demand.
Execution threads: Larrabee architecture supports four execution threads per core with separate register sets per thread. This allows the use of a simple efficient in-order pipeline, but retains many of the latency-hiding benefits of more complex out-of-order pipelines when running highly parallel applications.
Ring network: Larrabee uses a 1024 bits-wide, bi-directional ring network (i.e., 512 bits in each direction) to allow agents to communicate with each other in low latency manner resulting in super fast communication between cores.
"A key characteristic of this vector processor is a property we call being vector complete...You can run 16 pixels in parallel, 16 vertices in parallel, or 16 more general program indications in parallel," Seiler said.
Intel details future 'Larrabee' graphics chip
More details At anandtech.com
Intel's Larrabee Architecture Disclosure: A Calculated First Move
Larrabee will be a stand-alone chip, meaning it will be very different than the low-end--but widely used--integrated graphics that Intel now offers as part of the silicon that accompanies its processors. And Larrabee will be based on the universal Intel x86 architecture.
The first Larrabee product will be "targeted at the personal computer market," according to Intel. This means the PC gaming market--putting Nvidia and AMD-ATI directly into Intel's sights. Nvidia and AMD-ATI currently dominate the market for "discrete" or stand-alone graphics processing units.
Though more details will be provided at Siggraph 2008, some key Larrabee features:
Larrabee programming model: supports a variety of highly parallel applications, including those that use irregular data structures. This enables development of graphics APIs, rapid innovation of new graphics algorithms, and true general purpose computation on the graphics processor with established PC software development tools.
Software-based scheduling: Larrabee features task scheduling which is performed entirely with software, rather than in fixed function logic. Therefore rendering pipelines and other complex software systems can adjust their resource scheduling based each workload's unique computing demand.
Execution threads: Larrabee architecture supports four execution threads per core with separate register sets per thread. This allows the use of a simple efficient in-order pipeline, but retains many of the latency-hiding benefits of more complex out-of-order pipelines when running highly parallel applications.
Ring network: Larrabee uses a 1024 bits-wide, bi-directional ring network (i.e., 512 bits in each direction) to allow agents to communicate with each other in low latency manner resulting in super fast communication between cores.
"A key characteristic of this vector processor is a property we call being vector complete...You can run 16 pixels in parallel, 16 vertices in parallel, or 16 more general program indications in parallel," Seiler said.

Intel details future 'Larrabee' graphics chip
More details At anandtech.com
Intel's Larrabee Architecture Disclosure: A Calculated First Move