PC Peripherals Is there a CRT that does 120hz at 1024x768 resolution?

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ashr

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the title says it all. i'm tired of using this LCD for gaming (quake 3) as it doesn't do more than 75hz whatever the resolution so i'm looking for something that will sync with my in game fps which is 120. the resolution i play at is 1024 and i currently miss a lot of shots due to the low refresh rate. in fact setting my max fps to 75 to sync with the refresh rate helps accuracy but it has negative side effects.
 
v-sync is disabled of course. this LCD just doesn't do more than 75hz no matter what. even if i force it to 85, it goes black after 10 seconds.
 
meh, the hertz in an LCD do not matter. its the response time. yours has a 8ms response time( mentioned as 5 in some other sites) . The newer Gaming LCD's come with 2ms response times ( the viewsonic VX series- but they're all widescreen, which is kinda lame for serious gaming). look for a 17" crt which can do 85 hz at 1024x768. not as easy as you think as high spec CRT's arent made these days. alternately, you can get one second hand :)
 
LCDs don't have refresh rates in the exact sense. The image refreshes when there is a change or after about 1s. So increasing the refresh rate may damage the LCD too.

EDIT: Here is a wikipedia article

Much of the discussion of refresh rate does not apply to the liquid crystal portion of an LCD monitor. This is because while a CRT monitor uses the same mechanism for both illumination and imaging, LCDs employ a separate backlight to illuminate the image being portrayed by the LCD's liquid crystal shutters. The shutters themselves do not have a "refresh rate" as such due to the fact that they always stay at whatever opacity they were last instructed to continuously, and do not become more or less transparent until instructed to produce a different opacity.

The closest thing liquid crystal shutters have to a refresh rate is their response time, while nearly all LCD backlights (most notably fluorescent cathodes, which commonly operate at ~200Hz) have a separate figure known as flicker, which describes how many times a second the backlight pulses on and off.
Refresh rate - Wikipedia, the free encyclopedia
 
Although I do not see any specific reasons to sync the monitor refresh rate with fps other than to prevent screen tearing, I must stick to the question you have put forward.

The samsung syncmaster 997MB is an excellent crt. It supports 1920*1440 @64hz and 1024.768 @116hz. 800*600 @ 146hz.
 
hey,
I remmeber Setting some monitors @1024X768 to refresh rates of 120Hz
Mine is SAmsung 15 inch 56V and it doesnot however.
Might be it was LG 15inch which did it.
Google It there are bound to be many.
 
You should be looking for an old viewsonic 21" CRT. I don't think anything else will do those kind of refresh rates. Or else get a Samsung 997DF that does 120Hz at 800x600

@Greenhorn: What ashr is talking about has nothing to do lcd response times. This is an inherent quake 3 physics engine bug. One needs a framerate of 125fps for perfect motion and its preferred to have the monitor set to a refresh rate as close to this as possible. The funniest thing is one can jump higher if the fps is locked to 125 :rofl:.
 
I hope you know that human eye only follows around ~23-24 fps, anything above 30 should be perfectly playable . It's not that i am saying huge refresh rates and in game fps is bad , but on lcd its ur response rates that matters . Any good quality crt doing 85 HZ should not produce any lag .
 
rapt0r said:
I hope you know that human eye only follows around ~23-24 fps, anything above 30 should be perfectly playable .
lex-luthor-wrong1.jpg


Sorry, couldn't resist :P
But seriously, no.
 
first of all thanks everyone for your responses but i must make a few things clear.

i do know that LCDs do not have refresh rates in the literal sense but you STILL do get Hz settings in window's display properties. this does not goabove 75 in my monitor and because of this, my "refresh rate" in game does not go above 75. what i mean is... if i turn on vsync just for evaluation purposes, my fps gets locked at a solid 75.

@octave, my reason for syncing refresh rate to fps is not only to prevent screen tearing but to also make the game MUCH smoother. this directly translates into HIGHER accuracy and it should be quite clear to anyone trying this in the game of quake. most professional quake players would also agree that LCD tends to add this "hidden" lag to INPUT, thereby leading to shots getting delayed by a very small margin. this is NOT easily noticeable, especially to the average player but at higher levels of play, especially with the way quake 3 is being played these days... there is LOTS of railing at mere pixels and it can make the difference between a crucial hit or a miss. this is why CRTs are STILL being used in major quake tournaments like ESWC (atleast until last year but i hear it's going to be the same this year as well).

@Chaos. thanks for the monitor suggestion. maybe i'll look into that model and then get used to a slightly lower resolution. however, you are only partly right about the quake 3 bug as it has been fixed in CPMA, the mod that is currently being used in major tournaments. now the jump height is uniform no matter what fps you get. however everyone still uses 120/125 (both are exactly the same as quake 3 only renders frames in certain ranges. setting com_maxfps 120 or 125 will still show you the same fps) for 2 reasons. 1 being they're so used to it and the second reason which is probably more important is a limitation in the quake 3 engine itself. your framerate places a direct cap over the number of packets you can send over the network. the optimum value for the maxpackets is 125... it helps accuracy with many weapons like machine gun and lightning gun. now if i cap my fps at 75 to meet my current LCDs "refresh rate" for smoothness, it also caps the number of packets i am sending and can cost me lightning gun battles. again most of these things will NOT be noticeable to people who do not play quake 3 extensively.

@raptor, your first statement is just plain wrong. cap your fps in any first person shooter game to 30... play for a bit then cap it at something much higher like 100 and you WILL be able to see the difference as clear as day. seasoned eyes will be able to tell the difference even between 100fps and 125fps. i can quite easily. about CRTs @ 85hz, i just explained why higher hz is important in quake 3.

i guess my only feasible option would be to buy a CRT that does 120hz at 800x600 and lower my in game resolution. hmm let's see.
 
I've a few CRTs n can confirm that my:

LG n Samsung Flatron 17" do 1024x768@85Hz n

ViewSonic E96f+SB does 1024x768@105Hz but 800x600@130Hz...

What comes closest 2 what U need is Samsung SyncMaster 997DF which does 1024x768@115 & 800x600@145

Hope it helps.
 
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