It's coming...

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saumilsingh

Galvanizer
april0sb.jpg
 
Whoa... I hope its a worthy successor to SS2. That one was one of the creepiest games i've ever played.
 
There's a rumour it's being simultaneously developed for consoles, so the possibility of a noobified disaster like Deus Ex 2 exists.
 
^^ Crap, Deus Ex and System shock are one of the best games I have ever played.

Stupid console kiddies ruin good games...
 
noodbidied disaster?

Who to trust, you or the Deus Ex's developer? In other words, this article says otherwise.-

http://www.gaming-age.com/cgi-bin/specials/special.pl?spec=deusps2&pagenum=1&pages=2&title=
Deus Ex on the PC garnered enough rave reviews and enough Game of the Year awards that it's really kind of incredible, even to those of us who sweated blood to make the game! And now we're putting the finishing touches on Deus Ex for the Playstation 2.

DX on the PS2? Trust me when I say a lot of people thought we were insane when we embarked on that project!

"You can't squeeze a game like DX onto a console -- it's too big," they said.

"First-person perspective games don't sell on consoles -- you have to go third-person," they said.

"Console gamers want more action, less thinking and more linear gameplay -- and brighter colors," they said.

"That's a lot of hooey," we said. "Gamers are gamers. Gamers want great games -- end of story."

We went into the project hoping we were right and that the naysayers were wrong!

Now that we're in the closing days of the project, I'm happy to report that, from a creative standpoint, at least, we WERE right. DX is up and running on a PS2 and we didn't have to make any significant compromises to make it work. Not only did the team manage to bring over every location, every character, every line of dialogue, every character-development option, every conspiratorial plot twist and every genre-bending, playstyle choice and problem-solving option but we were able to make some enhancements to the original game.

We increased the poly counts on all of our character models and most of the objects in the game. We touched up the geometry of every single map and replaced some of the ones we weren't entirely satisfied with the first go-round. We generated all-new cinematics for the intro and the game's multiple endgames. We reworked the color-balance of all the graphics to make the game look even better. We got a live orchestra to record a new theme song that sounds totally awesome.

Oh, and let's be clear about one thing: We knew we couldn't just use a console controller to emulate a mouse and keyboard. We knew we had to rework the interface completely and that's just what we did -- we ripped the PC interface right out and started from scratch. In the end, miraculously, the team was able to come up with an interface that didn't compromise any of the functionality of the PC version. When you play the PS2 version of DX, you'll find some dramatically streamlined interface screens. And you'll find controls designed specifically for the PS2 controller -- controls that may even be more intuitive and easier than the PC controls. The new interface package looks like, works like and plays like a console game because it IS a console interface.

But all of that -- enhanced graphics, orchestral scores, even an all-new interface -- is just gravy. What about the meat? What about the gameplay?

Well, that's the coolest thing of all. The gameplay is all there, in both versions of the game. Deus Ex was, in a lot of ways, unlike any game anyone had ever played on a PC and it's equally unlike any game anyone's played on a console. Deus Ex is a unique combination of first-person shooter, stealth game, adventure game and role-playing game (it even includes some strategy game elements!). It's all about player expression and player choice: What kind of character do YOU want to create? How do YOU want to solve the problems the development team throws at you? Are you a fighter, a stealthy guy, a hacker, a talker or some combination of all of those? Deus Ex, more than any other game you've ever played, allows YOU to decide all that.

And THAT is an approach to gameplay that has nothing to do with platforms. It isn't a "PC idea" or a "Playstation 2" idea -- it's simply a gameplay idea that we think will please players regardless of platform. And we made no compromises in bringing that idea to the PS2. None.

Before we shipped the PC version, none of us knew how players would respond to such a radical new approach to gameplay. (Luckily, a lot of gamers gave us a big thumbs up!) Now, we're biting our fingernails, worrying about how a whole new audience will like it. We truly believe our approach to gameplay represents the future of gaming. Give the game a shot and tell us if we're right...

It just so happens even gamespot rates the ps2 and xbox port all 8.0. In addition to that Ps2 as another Deus Ex title, the conspiracy, and it has recieved the best score any Deus Ex game on PC has, an 8.1.

Well looks to me, Ps2 is the platform to get if you want more of Deus ex with a little sacrifise of high end reso's. Not enough for you ofcourse but the majority, yeah.

Anyways, PC gets Re4 (though a little too late), Consoles get SS3...i'll settle for that, great news though. :P
 
LOL Halo, was so great abt it, its a very avg game. I havent played Halo 2 so cant comment on that.
Deus Ex is one of the best bloody game I have played ever.
 
Deus Ex was/is still one of the best PC Games (Played it as it runs on my Nvidia TNT2 32 Mb :P). The game that hooked me on to stealth.

Great Interactive Gameplay.Great Soundtrack.Great Storyline.3 Great Endings coupled with great quotes.

Ah well, System Shock 2, the best friggin storyline I have come across...Have similar ekspectations of bio shock :D.

:ohyeah:.

DC.
 
finished deus ex within around 10 days or so it took me papers to write down the codes lol was a gr88 game. waiting yet 2 play deus ex 2 invisible war :P.
 
^^You never realized there was a built in notepad in the UI did u :P. You could even copy paste from the messages to it :P.
 
params7 said:
noodbidied disaster?
Who to trust, you or the Deus Ex's developer?

It just so happens even gamespot rates the ps2 and xbox port all 8.0. In addition to that Ps2 as another Deus Ex title, the conspiracy, and it has recieved the best score any Deus Ex game on PC has, an 8.1.
Well looks to me, Ps2 is the platform to get if you want more of Deus ex with a little sacrifise of high end reso's. Not enough for you ofcourse but the majority, yeah.
LOL just read that.
What developer will ever say any of their games is bad? John Romero told me Daikatana will rock my world, it sure did.

Ask anyone who played DX1 on PC and those who actually know how great the game was (unlike you who didn't even know the game existed untill last week).

Trust user-reviews not developer-reviews (you can't get any more biased than those).

GameSpots scores aren't an exact science, +/- 2-3 points is excusable dependng on the reviewer.
Not to mention, the console reviews are done by console gamers who must've been overwhelmed by the game in any case. No matter how dumbed it was, it was still good enough for consoles.

It's a common fact that DX1 sucked on PS2, while DX2 sucked on all platforms because of the simultaneous development cycle (unified ammo was lol).
 
User-Reviews are heavily biased. Only some 40% of them are honest while the rest are fanboys trying to get the game the highest score possible. Professional reviewers get paid to review, they're anything but biased, unless they've been bribed by the publishers which happens often in case of movies so they can stick the appreciation on the DVD cover, in that case it should differ from other pro reviewers, like IGN etc. I haven't any DX game yet though. But doesn't the ps2 has an exclusive DX game? Now come' on it can't be that bad!!
 
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