Well this is turning out to be a huge scam where Nvidia seems to be throwing its weight around to check the improvements in technology. Bad, very bad Nvidia
Earlier Rage3D had noted:
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Another developer added:
No wonder Assassin's Creed played nicely on ATI's 38XX cards. But because the title was Nvidia's "The Way... blah blah blah", the green team was not amused. The patch is coming and it will kill DX10.1 support that the game has.
TG Daily says:
Earlier Rage3D had noted:
Now TG Daily takes up the issue and did their work on the matter. They spoke to a few game developers and were told:
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2-The way how DX10.1 works is to remove excessive passes and kill overhead that happened there. That overhead wasn't supposed to happen - we all know that DX10.0 screwed AA in the process, and that 10.1 would solve that [issue].
“Of course it (DX10.1) removes the render pass! That's what 10.1 does! Why is no one pointing this out, that's the correct way to implement it and is why we will implement 10.1. The same effects in 10.1 take 1 pass whereas in 10 it takes 2 passes.â€
Another developer added:
Our port to DX10.1 code does not differ from DX10.0, but if you own DX10.1-class hardware from either Nvidia or ATI, FSAA equals performance jump.
No wonder Assassin's Creed played nicely on ATI's 38XX cards. But because the title was Nvidia's "The Way... blah blah blah", the green team was not amused. The patch is coming and it will kill DX10.1 support that the game has.
TG Daily says:
TG Daily - Ubisoft caught in a little Assassin’s Creed scandalThere is no information whether DX10.1 will be re-implemented and that fact makes the story look fishy. There are rumors that Nvidia may have threatened Ubisoft to pull from co-advertising deals, which are said to have a value of less than $2 million. As a sane businessman, you don't jeopardize a cooperation because of one title - and those $2 million are just one component in the cooperation between these two companies. Of course, we asked both companies for comment, which delivered two different answers.
Derek Perez, director of public relations at Nvidia said that “Nvidia never paid for and will not pay for anything with Ubi. That is a completely false claim.†Michael Beadle from Ubisoft stated that “there was a [co-marketing] money amount, but that [transaction] was already done. That had nothing to do with development team or with Assassin's Creed.â€
So, Nvidia appears to have some sort of financial relationship with Ubisoft, just like EA, Activision and other top publishers. Yes, AMD has a similar cooperation in place, but it is not as extensive as Nvidia’s program.
We leave it up to you to draw your own conclusion. Our take is that the Ubisoft team could have done a better to bringing the game to the PC platform. The proprietary Scimitar engine showed a lot of flexibility when it comes to advanced graphics, but the team developed the DirectX 10.1 path without checking the stability of DirectX 10.0 parts, causing numerous issues on the most popular DX10 hardware out here - the GeForce 8 series. The new patch will kill DX10.1 support and it is unclear when DX10.1 will see another implementation. The first "victim" of this battle was Nvidia (on a title they support), the second victim was AMD. Who is really at a loss here, however, are gamers, who are expected to pony up $50 or $75 (depending on where you live) for a title that was not finished.