My 3d Modeling work....

AMDInfected

Disciple
My 3d Modeling art work(more rendered images)

Guys pls rate my work. comments & critiques are welcome...

Maya Modelling
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tyre.jpg


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side2c.jpg


front2v.jpg


fronewuater.jpg


backquater.jpg


back2jt.jpg


more to come... Modeled this just today...

--- Updated Post - Automerged ---

guys images are not visible... How???
 
AMDInfected said:
guys images are not visible... How???

ragzdiablo said:
yeah..images not visible..atleast for me..

Disable javascript / ad blockers if you have any. It didn't show for me initially, but came up after I removed the javascript / ad blocker.

--- Updated Post - Automerged ---

Interesting. Seems to be a coincidence or may be OP changed the first post. Now I see the images even with the javascript / ad blocker enabled
 
You using max ? Try increasing the anti-aliasing settings and render out a HD image...

Looks very good for a first timer in Hard surface modeling :)
 
here some Modelling from max 2010, the bike was model using without any refrence..:D:D

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this human character was from the first.. when i started to model in 3d studio max...
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:):):)

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Some More from... Maya Modeling.. followed some tut...

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gamingstill said:
do some texturing on it :)

i also completed my first car in 3dsmax 2010

here is the pic-

Its the first render :D

Its the same from digital tutors automotive modelling. Follow tuts but dont copy them.Also the central subject is out of focus.Paint looks too glossy :)

@amdinfected i have seen in all your renders that you dont use anti-aliasing.Please enable and use it and u will know the difference. :)

my work :

3d max car :



Maya 2008 car :



In Max



In Max

 
w1nD said:
Its the same from digital tutors automotive modelling. Follow tuts but dont copy them.Also the central subject is out of focus.Paint looks too glossy :)

@amdinfected i have seen in all your renders that you dont use anti-aliasing.Please enable and use it and u will know the difference. :)

my work :

3d max car :



Maya 2008 car :



In Max



In Max


just used d blueprint and the colors to color the car and used some tips as m new to car modelling nothing else ... i never copy someone work....:mad:

Its totally my work... :)

your car is looking good but the height/width is more ?:huh:

Here is the 2nd render... still need to do some modeling tweaks...:p

 
ah looks nice :) but if you don't mind suggesting some corrections



Uploaded with ImageShack.us

The smooth is not ended properly with hard edges resulting in rounding off of the bottom part marked in red

Then on rear mud guard mesh is visible either it has too close edges or needs more smooth which can be easily done marked in yellow

Then parts are not detached properly resulting in visible gaps in between from where light can pass and cause trouble marked in green

Tyre is intersected with ground not much of issue

You could add hard edges not very near but just about to cancel the extreme rounding on end edges marked in black.

And last but most important is take occlusion pass and multiply the original image and occlusion pass in Photoshop and you will instantly feel the car as real. :)

Hope you dont mind for the suggestions.Nice work :)
 
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