My 3d Modeling work....

AMDInfected

Disciple
Jul 23, 2009
75
0
0
33
My 3d Modeling art work(more rendered images)

Guys pls rate my work. comments & critiques are welcome...

Maya Modelling
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tyre.jpg


top2q.jpg


side2c.jpg


front2v.jpg


fronewuater.jpg


backquater.jpg


back2jt.jpg


more to come... Modeled this just today...

--- Updated Post - Automerged ---

guys images are not visible... How???
 

agantuk

Skilled
Aug 1, 2009
2,395
75
138
AMDInfected said:
guys images are not visible... How???

ragzdiablo said:
yeah..images not visible..atleast for me..

Disable javascript / ad blockers if you have any. It didn't show for me initially, but came up after I removed the javascript / ad blocker.

--- Updated Post - Automerged ---

Interesting. Seems to be a coincidence or may be OP changed the first post. Now I see the images even with the javascript / ad blocker enabled
 

vinodh89

Disciple
May 30, 2009
140
10
82
35
You using max ? Try increasing the anti-aliasing settings and render out a HD image...

Looks very good for a first timer in Hard surface modeling :)
 

AMDInfected

Disciple
Jul 23, 2009
75
0
0
33
here some Modelling from max 2010, the bike was model using without any refrence..:D:D

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this human character was from the first.. when i started to model in 3d studio max...
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:):):)

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Some More from... Maya Modeling.. followed some tut...

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w1nD

Adept
Nov 23, 2007
984
61
138
36
gamingstill said:
do some texturing on it :)

i also completed my first car in 3dsmax 2010

here is the pic-

Its the first render :D

Its the same from digital tutors automotive modelling. Follow tuts but dont copy them.Also the central subject is out of focus.Paint looks too glossy :)

@amdinfected i have seen in all your renders that you dont use anti-aliasing.Please enable and use it and u will know the difference. :)

my work :

3d max car :



Maya 2008 car :



In Max



In Max

 

gamingstill

Game Developer
Adept
Oct 25, 2008
644
63
117
Delhi
w1nD said:
Its the same from digital tutors automotive modelling. Follow tuts but dont copy them.Also the central subject is out of focus.Paint looks too glossy :)

@amdinfected i have seen in all your renders that you dont use anti-aliasing.Please enable and use it and u will know the difference. :)

my work :

3d max car :



Maya 2008 car :



In Max



In Max


just used d blueprint and the colors to color the car and used some tips as m new to car modelling nothing else ... i never copy someone work....:mad:

Its totally my work... :)

your car is looking good but the height/width is more ?:huh:

Here is the 2nd render... still need to do some modeling tweaks...:p

 

w1nD

Adept
Nov 23, 2007
984
61
138
36
ah looks nice :) but if you don't mind suggesting some corrections



Uploaded with ImageShack.us

The smooth is not ended properly with hard edges resulting in rounding off of the bottom part marked in red

Then on rear mud guard mesh is visible either it has too close edges or needs more smooth which can be easily done marked in yellow

Then parts are not detached properly resulting in visible gaps in between from where light can pass and cause trouble marked in green

Tyre is intersected with ground not much of issue

You could add hard edges not very near but just about to cancel the extreme rounding on end edges marked in black.

And last but most important is take occlusion pass and multiply the original image and occlusion pass in Photoshop and you will instantly feel the car as real. :)

Hope you dont mind for the suggestions.Nice work :)