Need For Speed : Undercover

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G@d of w@r

Forerunner
EA's John Riccitiello says that the company was torturing its Vancouver team with a rigorous 12 month development cycle, but that has now been changed for the better.At the William Blair & Company's 28th Annual Growth Stock Conference, he indicated that he was pretty disappointed with Need for Speed last year."I thought it was an okay game, in terms of gameplay. It's not good. But who wanted Pro Street? It was a sort of made up, put numbers on the side of your car and pretend to drive your Ferrari where? Or your Porsche where?"This year, the company will be releasing Need For Speed: Undercover - a game with a very strong mission structure that Riccitiello compared to The Transporter."For those of you who ever saw movies like The Transporter - it's sort of a cult classic among people with a B-movie mentality, which fits me perfectly."I liked it. I apologize. For those of you with no taste, and you liked it too, we can go have a Schlitz after this."He said that the new title is a much richer proposition with a huge, embedded storyline behind it. Thanks to the strong narrative hook, he feels really good about the title.Riccitiello noted that the Vancouver Need For Speed team had been working for eight consecutive years on a 12 month development cycle."Last summer we added head count and split the team in two, so now there are two teams on a 24 month cycle. And this is sort of their first 16 and-a-half month game...Because we didn't do it far enough ago to give us a full two year dev cycle."Next year's game will be a full two year development cycle, he said."We were torturing a very talented group of people up in Vancouver, which makes it harder to be as innovative every year. So, I think we are going to get better from here."I'm confident that Undercover is a much better game than Pro Street, and I expect that from this point forward they will do a lot better." Source:Need For Speed: UnderCover - Emuforums.com
 
what next?

Need For Speed : Racing Down Under

or

Need For Speed : Underpants
 
Maybe this will not be suck a bad game as prostreet,

even carbon was ok, mw was pretty good, i hope this doesn't disappoint
 
EA CAN make a kick ass racing game alright, there's no frickin iota of doubt about that, question is when will they do it.

The physics / handling engine in PS was decent, very very realistic so that's an improvement, but they need to to find a balance between the arcade-ish and realistic feel.

And can we also have full on DX10 please?

And Ferrari's too! I like my Red 599GTB okay, as cliché as it may sound :|
 
They are pushing the franchise too far. Maybe they should consider a completely new game series, without the NFS shackles. NFS UG 1 was the last good NFS IMHO
 
I agree, NFS UG (1 & 2) as well as Most Wanted were really good games in terms of gameplay. Carbon was strictly OK-ish. I don't know about PS as I never played it.

Better storyline along with improved gameplay are welcome. I don't know about you guys, but I always felt NFS series a bit of a pig on resources. I think some optimization would do good.
 
^^no they are not a big hit on performance....i cannot disagree more
only carbon was....prostreet scales very well infact on mid-range to higher systems....any midrange system is good enough to handle them

i used to run it at 1024X768 all high, 4xAA/16xAF
carbon didnot run that way :)

and btw, PS was really boring .... infact i didnot make it till the end :P

and i also really loved nfs prosche unleashed in addition to the underground series and MW :)
 
NFS was about the "cars" .whats with this whole story line crap. Get the exotics back without the stupid pimping part,Its getting bugging now. get the european tracks back. I want to race an Enzo in tracks around the snow capped alps and in the autobahn not in some freeway in LA :no:
 
shrey said:
NFS was about the "cars" .whats with this whole story line crap. Get the exotics back without the stupid pimping part,Its getting bugging now. get the european tracks back. I want to race an Enzo in tracks around the snow capped alps and in the autobahn not in some freeway in LA :no:

So true!! Couldnt agree more!!
 
Shrey is absolutely correct. Since when has a racing game ever been about having a good story? EA is so messed up. Besides, NFS5 already had the best story in a racing game ever.
 
i want a classic like Porsche Unleashed to be back..something like a mix of Porsche Unleashed and Most Wanted...with day time driving around some beautiful places in Europe :).
 
FaH33m said:
i want a classic like Porsche Unleashed to be back..something like a mix of Porsche Unleashed and Most Wanted...with day time driving around some beautiful places in Europe :).

NFS Porche was the most perfect racing game. EVER. Not as realistic as GRID (I havent played it) or GTR 2 or whatever, but who cares!! It was awesome. Everytime someone mentions this game, I cant help going ga-ga over it. I had such fun times playing this game.

I used to bunk college, come back home and play this game on the common system we had till 1:00. Then my mom used to come home and I would be like "I was not well" or "No classes today" or "teacher on leave today" .

I totally love this game. Even today, it feels brilliant. In spite of all the newer games, when you play NFS PU, you dont feel you are playing an eight year old game. The controls are fabulous. The damage looks awesome. The game is so realistic. You see thedriver's hands on the steering wheel and when you change gears, his hands actually move to the gear lever. When you honk, his hands move.

Epic stuff!!
 
nfs ug 1 was a joke when it released after midnight club 2. sure, it may have had better graphics, but mc2 had city roaming before it. ug 1 had modelled most of the city but but was never implemented.

ug 2 then seemed like they were trying to play catch up. and driving to differnt shops around the city for upgrades? what a joke. driving was fun though :P

i loved most wanted, and even though the bullet time\focus seemed a bit gimmicky, they implemented it well. great car selection, and they finally got out of their 'night is cool' mindset. the visuals, because of the daylight, were brilliant.

carbon: as mentioned above, was a complete resource hog, and EA went back to the mistake of night time driving. but the muscle car driving mechanic was briliant. i cant account for its realism, but it was definitely entertaining. same for the drift mechanic. it had changed significantly from the UG series, and had frustrated me so much, that i didnt do any of the drift missions for the entire length of the career. but once i figured it out...i was hooked. toyota mr2 (1?) ftw!

Prostreet, complete mixed bag here. amazing visuals, car selction, damage mapping...but the creativity department seemed to be awol. i didnt even bother finishing the game after one point.

EA started whipping their employees sometime after battlefield 1942...bad expansion packs, and half-baked sequels. the moment they tried implementing their EA sports techniques on their other depts...things went down the tube. im glad they're finally reconsidering their structure.
 
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