Next Call of Duty leaked: Modern Warfare tackles terrorists

Call of Duty 3 Hands-On - Deeper Into Europe

Activision shows off a number of levels from all three next-gen versions of its WWII sequel, and we grabbed the controls to compare them all.

We spent the most time with the Xbox 360 demo and felt that it showcased Call of Duty 3's wider and busier levels most prominently. The PS3 demo level, the Forest, showed off a different sort of action. This one was a bit more linear, sending us down a heavily wooded corridor with Nazi soldiers hiding behind trees all along the way.

It's worth noting that the 360 and PS3 versions are identical in terms of content; the only difference we noticed is that you can thrust with the sixaxis controller on the PS3 to make your character do his melee attack (though you can still use the button if you want). The games looked quite similar, too, from what we could tell. The level of detail in the maps and characters has been noticeably ramped up from Call of Duty 2, such as with the aforementioned individual grass blades and rays of light filtering through the trees. The characters' facial expressions, clothing, and animations are also appreciably more realistic than in the past. You'd be hard pressed to say which version looks better, especially since they're both running in 720p resolution, but neither one is a slouch in the visual department.

The Wii version, as it turns out, is content-identical to the 360 and PS3 versions, for the most part. It's reasonable to expect that the relatively weaker system will have fewer enemies and simplified geometry in some parts, but in terms of storyline, basic level design, and so on, you're getting the same game across all three platforms.

There are a few more motion controls available on the Wii. Thrusting the remote outward will perform your melee attack, while twisting it to the sides will make you lean. Finally, you can switch weapons by flicking the nunchuk to the side or throw a grenade by moving it in a tossing motion. The Wii level we played was Crossroads, which featured more-typical house-to-house fighting through a ruined, bombed-out village. When we entered one doorway, we engaged in one of Call of Duty 3's scripted hand-to-hand combat sequences, which have you struggling with an enemy soldier in a cinematic fashion. When we last saw one of these minigames on the Xbox 360, we had to merely hit the right buttons at the right time to succeed, but on the Wii, you'll actually have to hold the controllers out in front of you in a facsimile of the onscreen action and struggle as instructed by the game to save your skin and take down the bad guy.

The big news with COD3's multiplayer is that it's now class-based and features vehicles, Battlefield style. There are a number of classes available, from light and heavy infantry to sniper, antitank, and medic. This merely affects your initial weapons loadout, since you can pick up other players' weapons when they die to change it up. Each class has some special abilities, as well. As the sniper, we were able to sight in the enemy's flag base with our binoculars to call in an artillery strike--and then we died laughing when the kill list lit up with the name of nearly every member of the other team
Source Gamespot
 
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