Mini-Review: NFS: PS gives out a false hope of being different and fresh, that hope is quickly slaughtered when you finally play the game. there's only 1 map present (hence the "small" 795MB size) you can only drive one car and there aren't any others to choose from. (maybe I didn't look close enough?) to keep things short, ProStreet follows EA's traditional cookie-cutter concept and adds things that are too minor and incremental to make a significant difference. hence, it comes off as a boring expansion rather than a great sequel.
Graphics: ProStreet looks disappointing. the only nice thing about the graphics are the car models, which too look really jagged even after applying 16x AA. the character models look abysmal by today's standards; and even though the demo is based on a dusky desert setting, there aren't any fancy HDR or dirt/mud effects to be found. to top it off, NFS: PS has the fugliest smoke effect I've seen in a while.
Sound: yo yo homie, dis iz kool! ProStreet follows the route of it's predecessors and features HipHop/Rap songs by many artists that I really didn't knew even existed. oh well, we all know, Racing games are only played by bandana-wearing, pot smokin' hip-gangsters
nothing bad about it really, it actually suits the game pretty well (surprisingly) and would've probably set a great mood if the gameplay wasn't dull as a rock.
4/10
Screenshots@1440x900 - 16x AF - 16x AA -