sabby Guide May 1, 2012 #21 ALPHA17 said: Did not get these ratios? What do they imply? Regards, ALPHA17 Click to expand... FP64 performance vs FP32 performance
ALPHA17 said: Did not get these ratios? What do they imply? Regards, ALPHA17 Click to expand... FP64 performance vs FP32 performance
C Chaos Juggernaut May 1, 2012 #22 ALPHA17 said: Did not get these ratios? What do they imply? Regards, ALPHA17 Click to expand... Its the ratio of how many FP64 - i.e. 64bit float operations the card's shaders can execute in a clock cycle compared to FP32/FP16 operations. FP64 is the usual IEEE standard for general purpose computing aka double precision in C/C++.
ALPHA17 said: Did not get these ratios? What do they imply? Regards, ALPHA17 Click to expand... Its the ratio of how many FP64 - i.e. 64bit float operations the card's shaders can execute in a clock cycle compared to FP32/FP16 operations. FP64 is the usual IEEE standard for general purpose computing aka double precision in C/C++.
ALPHA17 Cooler "Master" Forerunner May 1, 2012 #23 sabby said: FP64 performance vs FP32 performance Click to expand... Thanks #[member='sabby'] wiki-ed the rest. Cheers!! Chaos said: Its the ratio of how many FP64 - i.e. 64bit float operations the card's shaders can execute in a clock cycle compared to FP32/FP16 operations. FP64 is the usual IEEE standard for general purpose computing aka double precision in C/C++. Click to expand... Thank you Chaos. By the way, are you involved in Animation?
sabby said: FP64 performance vs FP32 performance Click to expand... Thanks #[member='sabby'] wiki-ed the rest. Cheers!! Chaos said: Its the ratio of how many FP64 - i.e. 64bit float operations the card's shaders can execute in a clock cycle compared to FP32/FP16 operations. FP64 is the usual IEEE standard for general purpose computing aka double precision in C/C++. Click to expand... Thank you Chaos. By the way, are you involved in Animation?