This Google cardboard thing is absolute bull. The main job of the hmd is to provide accurate head tracking. Without that these devices are useless.
This is nothing more than just a lame attack on the occulus rift hmd, built by a moron in google. No offense meant to the thread creator.
I have experienced the Oculus Rift (DK2) and of course the Google cardboard as well. IMO, leaving the heard tracking and other stuff like the mess of cables aside, the resolution of Oculus Rift was what broke the whole experience. Pixelation was very glaringly visible. I guess they are switching to higher resolution displays in the next iteration. The head tracking requires that you are in sight of the sensor. The whole experience was for me underwhelming factoring the cost you have to pay for the Dev Kit in its present state.
Google cardboard IMO was for a me a better VR experience considering how mess free it was and not to mention the overall cost factor.
I don't think cardboard was a lame dig at Occulus Rift. If anything it is a serious realty check for the Occulus rift project considering what it achieves with a regular smartphone and a DIY contraption.
Occulus rift has to up its stakes before it can be put into the market as a retail product at anywhere near the cost the dev kits are selling for.
Did you try the DK2 or DK1? DK1 has low resolution and is a really old device. DK2 has the same resolution(1920x1080, 960x1080 per eye) as your smartphone so I don't know why you talk of pixelation. If you see pixelation in DK2, you'll notice it cardboard as well. Still DK2 is again a year old now. The gold standard for head tracking and quality right now is the Gear VR - put it beside the cardboard and it won't take even 5 seconds to figure out what is significantly better. If you were in bangalore, would have been glad to give you a demo. Biggest issue in VR right now is latency and associated lag. Cardboard has 50ms+ (assuming phone has an oled panel, else add lcd latency to the 50ms figure) motion to photon latency thanks to default triple buffering in android. Gear VR reduces it to below 20ms thanks to single buffering + asynchronous time warp. Also as I mentioned above the inbuilt sensor in the phone is real cheap and not meant for head tracking. A custom sensor makes the experience a million times better.
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Same here.. :|Did anyone receive their's yet? They sent a DTDC tracking number 4 days ago but they didn't really ship out the product yet -_-' I would rather have them tell me it is going to take more time to ship than give me non working tracking numbers.
the tracking number provided hasnt been working since 4 days.Did anyone receive their's yet? They sent a DTDC tracking number 4 days ago but they didn't really ship out the product yet -_-' I would rather have them tell me it is going to take more time to ship than give me non working tracking numbers.