PC gaming ain't dying: Valve exec

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hatter

Galvanizer
The PC is no longer a viable platform. The PC is all about casual gaming. The PC market is dying.

We've heard it all before, and so has Valve's Doug Lombardi. I recently caught up with the marketing VP during an Electronic Arts press event. At the end of the night, the house music dying down, we had a long chat on a number of topics--many of which pertained to his company's primary platform.

What does Valve think of the PC Gaming Alliance? Are they as tired of the PC gaming "problem" as we are? What is at the root of the issue, anyway?

Valve Interview Part 1: Doug Lombardi on PC Gaming - Shacknews - PC Games, PlayStation, Xbox 360 and Wii video game news, previews and downloads
 
Is there anything on consoles that is and will continue to be even remotely as much fun as TF2?

On topic - PC gaming isn't dying. Games for PC's are dying. There's a difference.
We get almost all the ports now and exclusive development is very rare. It's a sad affair because the quality of a developed-for-PC title is nowhere to be found in console games.
 
The hardware requirements for pc games as stated in the interview is an important point. Because the gaming experience(visual quality) varies from computer to computer and infact some systems do not handle games well, more and more users are switching towards consoles as its easy to use and the visual experience remains same for all (except SD tv vs HDtv).

It is also worth noting that the PS2, PSP and Wii are still outselling hidef game consoles which indicates that graphics is not the sole criteria people base their game/ platform purchase on.

For pc gaming to stay afloat developers need to concentrate more on gameplay rather than beefing up the visual quality making the software unusable on most configurations.
 
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