Blade_Runner
Forerunner
Besides you completely missed the point, I am not comparing the PC to a Console either technically or otherwise cause we already have had flamewars on this. The point being the API used by the both the xenos as well as the RSX is fairly similar to dirextx for the x360 and opengl for the ps3. Last heard even cg could be used to program the games for the ps3. The entire point was the internal working of both these consoles chips are the same since they are derivatives of the desktop segment chips and hence have a lot in common.
All those figures seem nice but the ps2 graphics synthesiser can't do mipmap aa for shit ! and 48 gbps is a theoritical figure afaik similar to the gflops figures being quoted for next gen console.
Edit: technical documents quote what will be supplied by sony or whatever the manufacturer of the console is i.e. theoritical b/w There is no way to measure it in real life scenarios which is the very reason Sony can pimp just about anything and get away with it.
Edit2: Another thing to keep in mind is even if a given gpu has lot of bandwidth you need a powerful enough gpu to harness it and viceversa.
All those figures seem nice but the ps2 graphics synthesiser can't do mipmap aa for shit ! and 48 gbps is a theoritical figure afaik similar to the gflops figures being quoted for next gen console.
Edit: technical documents quote what will be supplied by sony or whatever the manufacturer of the console is i.e. theoritical b/w There is no way to measure it in real life scenarios which is the very reason Sony can pimp just about anything and get away with it.
Edit2: Another thing to keep in mind is even if a given gpu has lot of bandwidth you need a powerful enough gpu to harness it and viceversa.