RAGE - Discussion thread

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If you were asking about integrating "Gears of War" style stick-to-objects and cover kind of thing, then I don't think that's what the developers were aiming for in this game. id have stuck to this approach for years, be it Quake, be it Doom or Wolfenstein. Every single one of them relied on fast paced action and not cover based gameplay. I saw the GT Review of RAGE and the reviewer hit the nail on the right spot when he said "Every encounter with the enemy is a different experience". It's true they can dodge, they can climb walls and also move faster than you, but keep in mind, this is a good thing. It breaks the monotonous nature of having enemies being hurled at you, as if you were target practicing.
 
Ethan_Hunt said:
If you were asking about integrating "Gears of War" style stick-to-objects and cover kind of thing, then I don't think that's what the developers were aiming for in this game. id have stuck to this approach for years, be it Quake, be it Doom or Wolfenstein. Every single one of them relied on fast paced action and not cover based gameplay. I saw the GT Review of RAGE and the reviewer hit the nail on the right spot when he said "Every encounter with the enemy is a different experience". It's true they can dodge, they can climb walls and also move faster than you, but keep in mind, this is a good thing. It breaks the monotonous nature of having enemies being hurled at you, as if you were target practicing.
ram_dante said:
No taking cover would have killed the gameplay..id's fps formula is always fast paced..

Actually, it isn't all that fast paced either. Minus the muties, most other enemies are happy to wait behind cover, rather than attack. Doesn't really leave much room for pace.
 
....So apart from discussion if the game is good or bad can we actually talk about the game itself now....?

Who's liked which part?

I have finished all the Mail Deliver from Stanley, Got the Cuprino, Finished Dead City and their Boss, Finished all of the first and second tier races. Mutant Bash TV was a fun way to make money quickly. I thought making money was harder but now I got like 2k in my bank so no issues, there....Last night was only driving, but tonite it will be only killing Mutants....I am about 5 hours into the game and I think its about 60% done.

Where you guys at?
 
I'm in Subway town.. Have to take over the ruskie power plant to finish becoming influential.
Speaking of whom, the the big heavy ruskies are a pain :-(.

The driving is really really enjoyable. I love the feel of using the boost in a tight narrow canyon.. It's fantastic how your vehicle just about barely skims over the surface.
Also very well done was the animations for when you managed to blow up the fuel tank of a heavy ruskie flamethrower.
 
Most liked/used weapon? It has to be the Authority MG with the AV2K rounds for me. Outfitted with the laser sight, this weapon kicks some serious ass. I really wish we got the Authority Pulse Cannon a lot before. :(

stalker said:
Actually, it isn't all that fast paced either. Minus the muties, most other enemies are happy to wait behind cover, rather than attack. Doesn't really leave much room for pace.

Yeah it is just the mutants that seem to dodge and evade, climb the walls and close in on you. The rest of them AI take cover behind some object. Intelligent AI alright.

And yeah do watch out for those buggies fitted with the pulse cannon towards the final missions around the subway town wasteland. They drain the armor pretty quickly unlike the rockets which take some time.
 
....I am sure all you guys using the *Ahem* version...since no one is talking about Achievements ;)

I am done with only like 20% of the Steam achievements. But anyway thats not my concern

So far my favorite weapon is the Shotgun, I love the chasing mutants, let 'em come close, closer a littler more... and "Bam!!" Brings back memories of Doom 3 :) so nice. Another nice touch was getting points for the original Wolf level....I am yet to find the Doom level though.

Reading your comments Gannu I wanna finish the game asap. will try to do a marathon run tonite :)
 
^With the pop rockets ammo, the combat shotgun turns itself into a demi-grenade launcher! Did you notice the brains popping out, if you use it up close with the buckshot ammo? <3 gore!
 
What kind of FPS are you guys getting in this game? I ran the game today with the AMD's Rage performance driver. Seemingly the game isn't using crossfire at all. Even a single 6950 is not getting stressed much (like with some other titles) to play 2560 x 1440 @ 4x AA. FPS constant at 60 (locked).

Not really impressed by the graphics though. There are many blurry textures over the terrain.
 
^I was getting a constant 60 fps at 1920x1200, with 4x AA. V-Sync was on (duh!).

Have you installed the game update which was out few days back?
 
Lord Nemesis said:
What kind of FPS are you guys getting in this game? I ran the game today with the AMD's Rage performance driver. Seemingly the game isn't using crossfire at all. Even a single 6950 is not getting stressed much (like with some other titles) to play 2560 x 1440 @ 4x AA. FPS constant at 60 (locked).

Not really impressed by the graphics though. There are many blurry textures over the terrain.

Not yet been able to try it out. Though you could try the CAP and Rage Driver from below. Some boards mention that next week a specific Crossfire driver will come out.

Guru of 3D: PC Hardware Reviews and tests
 
steady 60. No problems on that front.

I'm locked out for the next week though :-(
On vacation and wont be back to my PC till then.
 
What kind of FPS are you guys getting in this game? I ran the game today with the AMD's Rage performance driver. Seemingly the game isn't using crossfire at all. Even a single 6950 is not getting stressed much (like with some other titles) to play 2560 x 1440 @ 4x AA. FPS constant at 60 (locked).

Not really impressed by the graphics though. There are many blurry textures over the terrain.

Did you try using the custom Config file?

...think yo have totally 3gb ram you can maybe try the 16XXX textures then....

The blurry textures are because of driver issue, else the textures ARE very sharp indeed....

Also the patch did help me as well, I had a save point where the blurry textures were there and took a slight delay in loading the actual ones...When I loaded that save point it was not noticeable any more...so yeah the Patch did help.

...on a different note, I hope there are no power cuts today...Its been raining here like crazy the last 3 days and today as well, so I dont know if there is gonna be any power for me to try and complete this...else the weekend is here tomorrow... :)
 
^^ How much is your VRam?

If about 1Gb or more try the custom config....

Create a file called rageconfig.cfg in this folder --> C:\Program Files (x86)\Steam\SteamApps\common\rage\base\

For 512 to 1,5GB Vram rageconfig.cfg insert that commands:

vt_pageimagesizeuniquediffuseonly2 8192

vt_pageimagesizeuniquediffuseonly 8192

vt_pageimagesizeunique 8192

vt_pageimagesizevmtr 8192

vt_maxaniso 4

vt_restart

image_anisotropy 4

This is all I used in my rageconfig.cfg file....

@LordNemisis

you need something called "atioglxx.dll"

Xorkrik comments on RAGE Texture Pop-in Fix [Read Inside]

A better config file for Xfire:

......................................................................................................................................................................

seta com_videoRam "1024" //sets the Video Card memory Set this to the amount you have in MB

seta com_maxfps "60" //limits the frames to 60 can be changed to what you desire

seta image_anisotropy "16" //Using the highest setting here but you can set as 2, 4 or 8

seta image_usecompression 0

seta image_filter "GL_LINEAR_MIPMAP_LINEAR"

seta image_blend "GL_LINEAR_MIPMAP_LINEAR"

seta image_preload "1" //Use preload images when ever possible

seta image_lodbias "-1" //LoD settings

seta image_ignoreHighQuality "0" //Sets up for using HQ gfx

seta image_ignoreLowQuality "1" //ignores the low textures

seta image_useCache "1" //Enabled Cache to allow the textures to load properly without popping

seta image_cacheMegs "1024" //Cache size in Megabytes

seta image_cacheMinK "10" //Cache minimum size in kilobytes

seta r_aspectRatio "1" // 0=4:3, 1=16:9, 2=16:10, 3=5:4 TFT, -1 custom

seta r_fullscreen "1"

//seta r_customAspectRatioV "10"

//seta r_customAspectRatioH "16"

seta r_swapInterval 1 //VSYNC 1 enabled, 0 diabled

seta r_useHighQualityPostProcess "1" //Fore High Quality post proccessing

seta r_shadowsHighQuality "1" //Fore High Quality shadows

seta r_displayRefresh "0" //keep it so the engine doesn't double render a frame

seta r_renderer "best" //highest rendering options

seta r_multiSamples "32" //Set this to 16 or 8 if you're having low-fps as 32 is the Max Multi-sampling

seta r_useHBAO "1" //Ambient occlusion

seta r_useRenderThread "1" // 0 Disable or 1 Enable threaded rendering useful for newer cards to increase performance.

seta r_visDistMult "1"

seta r_useMotionBlur "1" //use blur

seta r_skipBump "0"

seta r_skipSpecular "0"

seta r_skipNewAmbient "0"

seta r_shadows "1"

seta r_cgFragmentProfile "best"

seta r_cgVertexProfile "best"

seta vt_lodBias "-1" //LoD settings

//below is cache settings And advanced GFX settings

seta vt_pageimagesizeuniquediffuseonly2 "8192"

seta vt_pageimagesizeuniquediffuseonly "8192"

seta vt_pageimagesizeunique "8192"

seta vt_pageimagesizevmtr "8192"

seta vt_maxPPF 64 //Set this to 64 for Quad-cores CPU's or higher, 16 or 8 for dual-cores CPU's

seta vt_preload "1"

//Begin Advanced GFX Filtering and Sharper Images. Comment these 3 lines out if you are having issues or don't like the way it looks.

//seta vt_filter "GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR"

seta vt_envf "GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE"

seta vt_blend "GL_LINEAR_MIPMAP_LINEAR"

//End of Advanced GFX Filtering

seta vt_useCache "1"

seta vt_cacheMegs "1024"

seta vt_cacheMinK "10"

seta vt_ignoreHighQuality "0"

seta vt_ignoreLowQuality "1"

//Begin HD Settings

seta vt_qualityhdplossless "1"

seta vt_qualityhdppower "1"

seta vt_qualityhdpspecular "1"

seta vt_qualityhdpnormal "0"

seta vt_qualityhdpdiffuse "1"

seta vt_qualitydctpower "100"

seta vt_qualitydctspecular "100"

seta vt_qualitydctnormal "100"

seta vt_qualitydctchroma "100"

seta vt_qualitydctluma "100"

seta vt_maxlockedpages "2048"

//HD Image settings

seta image_qualityhdplossless "1"

seta image_qualityhdppower "1"

seta image_qualityhdpspecular "1"

seta image_qualityhdpnormal "0"

seta image_qualityhdpdiffuse "1"

seta image_qualitydctpower "100"

seta image_qualitydctspecular "100"

seta image_qualitydctnormal "100"

seta image_qualitydctchroma "100"

seta image_qualitydctluma "100"

seta image_maxlockedpages "1024"

//End HD Settings

//seta vt_maxaniso 4 //Set this to 0 if your having lots screen tarring issues and do NOT set this higher then 4 otherwise it will corrupt the Mega-Textures

......................................................................................................................................................................

Cheers...
 
Played it for an hour and I'm impressed. The whole wasteland set-up looks really good. The missions structure seems exactly like Borderlands. You travel to an area, speak to the person and go play fetch. I have a few queries though:

1.) Does it have a night environment? If yes, how long does it take till it kicks in?

2.) Any spooky levels?

3.) How can you differentiate between side and main quests? Can you toggle between them at will and have it tracked on the mini-map?

4.) I'm playing it on the 360 and the gun sounds are awful. It's like the game doesn't have any bass effect at all and the guns sounds are very harsh. Is the same on the PC as well?
 
Ethan_Hunt said:
1.) Does it have a night environment? If yes, how long does it take till it kicks in?
A. Yes I guess!
(I jus made it to a new city about after 6hrs into game, this place is all dark and rocky)

2.) Any spooky levels?
A. Yes!
The first visit to dead city was spooky! damn mutants jump out of nowhere and the level design as all bloody and gooey.. yuck!

3.) How can you differentiate between side and main quests? Can you toggle between them at will and have it tracked on the mini-map?
A. Again Yes! Take up any amount of quest you want and have them all tracked from your tabScreen.Just set any one as active and the minimap just draws the route out for you!

4.) I'm playing it on the 360 and the gun sounds are awful. It's like the game doesn't have any bass effect at all and the guns sounds are very harsh. Is the same on the PC as well?
A. The guns are nothing spectacular, but better than most game sounds, The shotgun/sniper/mg all sound good and pack quite a punch!

10 chars....
 
1. Unfortunately no, not the outdoors at least. IIRC I read somewhere this is because the asteroid that struck the planet, left it in such a way that the day ended up being longer. The last hideout however, is sort of an underground level.
2. Maybe a couple of them. Not scary but gets you tensed when you begin exploring those levels. Those sewer levels with muties for instance.

3. Look at your objectives tab (press RB/RT whilst displaying the inventory maybe). The side quests are optional and can be toggled by selecting the quest from the list. If enabled, the map will point you to that objective.

4. Don't think so. The sound effects were pretty good on the PC.
 
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