Alright so I've been playing RAGE since the last weekend and it has not been as bad as some of the reviews portray it to be. But yes, there are shortcomings and some of those which could have been averted considering id has pulled off some impressive titles in the past. id's chief seemed to have put it rightly, the PC issues "have been a real cluster!@#$".
Going by the reviews, the game seemed to have been ported to both the consoles without bugs but made it to the PC with a host of graphics related glitches. Both Nvidia and AMD have addressed (or at least attempted to do so) these issues with the release of the respective latest drivers. RAGE is the first title to use id's latest Tech 5 engine that utilises the MegaTexture texture allocation tech to display textures on the static terrain. Instead of loading small chunks of textures as the player progresses in the game level, a single large texture is loaded from the hard drive into the RAM and then scaled suitably to fit the required display resolution.
I'll quickly run you guys through some of the random features of the game in no particular order. The no-frills storyline - a cutscene at the start of the game shows a huge asteroid crashing on the earth, nearly wiping out most of the life forms and devastating the entire physical structure. Whoever survived the impact formed different factions and clans, occupied and controlled several territories and wastelands. The protagonist who is referred to as an Ark survivor in-game, seemed to have survived this asteroid impact however because he was a part of some elite team that was supposed to rebuild the life on earth and was in a stasis mode (recall Ellen Ripley and her team at the start of the Aliens movie). As a result, the Ark inhabitants were injected with 'Nanotrites' - a technology that allows them to survive the stasis' hypersleep mode. The supreme reigning faction in the game referred to as the 'Authority', serves as a pseudo government and opposes the movements of the Arks. Then there is the 'Resistance' who opposes the 'Authority' and their motives.
The gameplay is largely linear and ultimately revolves around the player moving to different factions of the resistance and gaining their support. We are tasked with several objectives such as fetching several items (such as the parts of a buggy or schematics for an advanced RC explosive car), make some device or equipment operational (such as a radio tower), eliminating opposition at some random locations etc. Other than the primary objectives, the player can also take up side quests offered at the job boards or by the strangers. Completing them or not is purely left to the player. The entirety of the game requires the player to travel to the several destinations via buggies or ATVs. They may be outfitted with miniguns, rocket launchers or pulse cannons. The performance of the vehicle can be improved and tuned such as the suspension, armor, engine, tyres etc. Decals can be added to the vehicles to change their looks. These improvements can be done at a garage. There are plenty of challenges and races that can be taken up. Completing them rewards the player with race certificates (which unlocks further races) and reputation. A large part of the gameplay also involves looting and scavenging which resembles an RPG game. There are a gazillion items strewn around the wasteland ranging from coffee cups to books to gas and oil cans. The inventory capacity is virtually unlimited with no weight or storage quota limitations and the player can collect as many junk items as he desires to. Several schematics can be collected and specific items may be built at the engineering dossier. For instance, to make a bandage, you require cloth rags and antiseptics. They can later be traded for money at the trading outpost located at each faction. The game also features a robust arsenal. At any point in the game, four weapons can be assigned to the quick slots while carrying the remaining in the inventory. Most of them may be enhanced later when their respective upgrades are performed. Gore forms a vital part of the game (like any other id game) and the enemy can be butchered into minced meat from the blow of a shotgun up close or a rocket launcher or even the wingblades! The wingblade that resembles a boomerang is a brilliant weapon and can later be improved to target 3 foes at a time!
The visuals of the game have been pretty good but quite underwhelming or at least to me TBH. Considering that the Tech 5 engine was super hyped ever since the E3 demo happened, the least I was expecting here was something that could challenge the visuals of something in the likes of say Crysis 2 or The Witcher 2! Get this - the player does NOT cast a shadow at any point in the game whereas the rest of the objects in the world do! Texture popping seems to be another flaw here and some of the textures simply fail to load. However, the occurrence is random if I may add. Despite all those, character modeling and facial animation is brilliant and so is the level design. The asteroid-struck wastelands and some of the levels such as the abandoned distillery, power plant etc have been very thoughtfully designed. Sound tracks are reminiscent of the classic id games. The default game does not feature several essential graphics options such as V-Sync for instance. As a result, screen tearing was horrid and the only workaround was using the
AMD Catalyst 11.10 Version 2 preview driver which enabled the V-Sync by default. I couldn't be bothered tweaking any further with the custom cfg file. I cannot understand why such a basic option seemed to have been missing in a title coming from id's stables! This was a major disappointment. The preview driver also addresses several other issues as laid out in the link.
9+ hours into the game, I have reached the Subway Town and completed several objectives. Hopeful of completing the title in a day or two. Hard-core FPS or id fans may not be disappointed so give this a shot.