Re: Ratchet & Clank Series Discussion!
Completed Quest for Booty and I really enjoyed the title. Short and sweet!
As soon as I fired up the game & the menu music began, it sounded so much like the Pirates of the Caribbean theme. I knew I was in for a treat. Then we got a small little intro which was nicely narrated by Petey. The story continued with Ratchet and Talwyn heading out to seek Captain Darkwater, who probably is the only person with the expertise of knowing how to contact the Zoni. So with the Pete leading the way, we head off to Hoolefar Island, where the Mayor of the island reveals a certain secret which would be useful to find Clank. Won't reveal much, but the game mainly centers around us trying to locate certain crucial parts which would eventually help us trace Clank's location.
The first few levels would just be platforming, as Ratchet's weapons are lost during their rough landing on Hoolerfar. You'll eventually get back your weapons and then blast off the pirates. The only noticeable change to the gameplay was the tether wrench, wherein you could pull objects using your wrench, which turns into a lighting style grabbing leash. Everything else was pretty much the same. Graphics looked really vibrant on the island. Insomniac also added The Walker, which is a mech bearing small resemblance to one of the enemies in Resistance: FoM (Widowmaker I think?). I love how they have knitted the puzzles and blended it so perfectly with the whole diverse environment. The cut-scenes which were narrated by Pete & Slag were hilarious. This game has a great sense of humour.
Enjoyed every bit of it. Hope to start Crack in Time in the coming few weeks. This series is darn addictive.
Completed Quest for Booty and I really enjoyed the title. Short and sweet!
As soon as I fired up the game & the menu music began, it sounded so much like the Pirates of the Caribbean theme. I knew I was in for a treat. Then we got a small little intro which was nicely narrated by Petey. The story continued with Ratchet and Talwyn heading out to seek Captain Darkwater, who probably is the only person with the expertise of knowing how to contact the Zoni. So with the Pete leading the way, we head off to Hoolefar Island, where the Mayor of the island reveals a certain secret which would be useful to find Clank. Won't reveal much, but the game mainly centers around us trying to locate certain crucial parts which would eventually help us trace Clank's location.
The first few levels would just be platforming, as Ratchet's weapons are lost during their rough landing on Hoolerfar. You'll eventually get back your weapons and then blast off the pirates. The only noticeable change to the gameplay was the tether wrench, wherein you could pull objects using your wrench, which turns into a lighting style grabbing leash. Everything else was pretty much the same. Graphics looked really vibrant on the island. Insomniac also added The Walker, which is a mech bearing small resemblance to one of the enemies in Resistance: FoM (Widowmaker I think?). I love how they have knitted the puzzles and blended it so perfectly with the whole diverse environment. The cut-scenes which were narrated by Pete & Slag were hilarious. This game has a great sense of humour.
Enjoyed every bit of it. Hope to start Crack in Time in the coming few weeks. This series is darn addictive.