Resident Evil 5 Officially announced for PC. Yipppeee!

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Ethan_Hunt

Secret Agent Man
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Woot! You heard it right b**ches. After being tight lipped & dodging all speculations, Capcom has finally announced one of their most anticipated game for this year, Resident Evil 5, coming to PC. :ohyeah:

Statement:
Capcom, a leading worldwide developer and publisher of video games, today announced that three of its blockbuster hit console games of 2009 will be coming to the PC beginning this summer. Bionic Commando, Street Fighter IV and Resident Evil 5 will all be coming to the PC, beginning in July with Street Fighter IV and Bionic Commando, while Resident Evil 5 comes later in the year. All three games will be optimized for the PC platform and will have new PC-specific features added to the already great games. Street Fighter IV has been rated T for Teen by the Entertainment Software Ratings Board (ESRB), while Bionic Commando and Resident Evil 5 are both rated M for Mature. All three games will be available both at retail and via various digital distribution methods, including Capcom’s own e-store.

Street Fighter IV features a mix of returning favorites such as Ryu, Ken, Chun-Li and Guile along with new characters created for this game, such as Crimson Viper, Abel, El Fuerte, and Rufus. Characters and environments are rendered in stylized 3D, while the game is played in the classic Street Fighter 2D perspective with additional 3D camera flourishes. Instantly familiar six-button controls are the hallmark of the game, with a host of new special moves and features. Mixing classic genre-defining game mechanics the franchise is known and loved for with all-new, never-before-seen gameplay systems, Street Fighter IV brings a brand new fighting experience to fans the world over. The PC version of Street Fighter IV will feature online play, higher screen resolutions and three new shaders based on three of the “artistic†trailers released in 2008 that will change the visual appearance of the game: “watercolor,†“posterization†and “sumi-e ink†styles.

The first true sequel to the classic 1988 Nintendo Entertainment System original, Bionic Commando sees the return of the bionically-enhanced Nathan "Rad" Spencer. Time has not been kind to Spencer: 10 years after his heroic defeat of the Imperials, he has been betrayed by the government he swore to serve, imprisoned for crimes he didn't commit, and sentenced to death. Bionic Commando transposes the swing-and-shoot gameplay of the 8-bit original onto a stunning 3D environment of towering buildings, suspended roadways and monorails, deep canyons and sheer rock faces, where every environment is scalable using swinging, scaling, climbing and wall-walking techniques. The PC version of Bionic Commando will support higher resolutions than the console version, remappable controls including mouse and keyboard support, support for both DirectX9 and DirectX 10 and online connectivity for multiplayer sessions.

In Resident Evil 5, returning hero Chris Redfield is sent to Africa to investigate a biological weapon that is transforming the populace into aggressive and disturbing creatures. Joined by another local BSAA agent, Sheva Alomar, the two must work together to solve the truth behind the frightening turn of events. Featuring a revolutionary new co-op mode of gameplay, Resident Evil 5 will let players experience fear together as terror moves out of the shadows and into the light of day. The PC version of Resident Evil 5 will feature online play for co-operative play sessions over the internet and will also take advantage of NVIDIA’s new GeForce 3D Vision technology (wireless 3D Vision glasses sold separately).

Source: Resident Evil 5, Bionic Commando & Street Fighter IV Coming To PC, Starting This July - Voodoo Extreme

I love you Capcom. :heart:
 
its about time they had announced this since all thier games re primarily developed on the pc platform with the unreal engine and also capcom is a member of pcga this is expected. CLIFFY B could lear a thing or two from this
 
ubergeek said:
its about time they had announced this since all thier games re primarily developed on the pc platform with the unreal engine
Unreal engine? Which game of Capcom used UE?
 
LOL, I'll bet you it'll be better than the console version with more extra stuff.That's pretty much always the case.
 
satyanjoy said:
since its in unreal engine-i hope games will be scalable and run well in wide pc specifications
It's not the Unreal Engine. Although Capcom has licensed the UE3 game engine, they haven't really developed any game on it. They have a much better & robust engine at hand, the MT Framework engine. This should allow them to tweak RE5 even more than the console counterpart. With the integration of co-op, this is going to be twice the amount of fun. Just have to see as to what they plan to do about mouse aiming. They messed up in RE4, so hopefully here's their chance to redeem it. :)
 
Ethan_Hunt said:
It's not the Unreal Engine. Although Capcom has licensed the UE3 game engine, they haven't really developed any game on it. They have a much better & robust engine at hand, the MT Framework engine. This should allow them to tweak RE5 even more than the console counterpart. With the integration of co-op, this is going to be twice the amount of fun. Just have to see as to what they plan to do about mouse aiming. They messed up in RE4, so hopefully here's their chance to redeem it. :)

i think re4 for the pc was ported by ubisoft i guess even dmc3 was ported by them since dmc4 had better mouse keyboard support i think re5 will also have the same
 
DMC 4 restricted mouse support only till the menu part. It didn't allow any camera control via mouse during the gameplay. So I'm not too optimistic about it. But who cares, as long as it provides support for 360 controller & the generic ones, it's all good. :)
 
The entire point of RE is not to have mouse aiming. The restrictive movement and aiming is a big part of the entire survival-horror thing.
A mouse would make it too easy - headshots everytime.
 
saumilsingh said:
The entire point of RE is not to have mouse aiming. The restrictive movement and aiming is a big part of the entire survival-horror thing.
A mouse would make it too easy - headshots everytime.

+1

lets experience it console way
 
saumilsingh said:
The entire point of RE is not to have mouse aiming. The restrictive movement and aiming is a big part of the entire survival-horror thing.
A mouse would make it too easy - headshots everytime.
It depends on how you play the game. A controller would probably have a good effect of 'stop-to-aim-and-shoot' technique, but when we're speaking about keyboard integration, it just doesn't connect. I completed Resident Evil 4 on the PS2 & loved the whole aiming mechanism. Didn't take much time to get used to it. When ported to PC, it was tedious to aim without a proper mouse support. So not very keen on playing RE5 similarly. Here I assume that people wouldn't be using a controller & plan on solely sticking to their favourite mouse+keyboard combination. ;)
 
saumilsingh said:
The entire point of RE is not to have mouse aiming. The restrictive movement and aiming is a big part of the entire survival-horror thing.
A mouse would make it too easy - headshots everytime.
i highly doubt about that because dead space had the mouse aiming and it does take some practice to get the aiming rite this was properly done in dead space iam saying this because i've also played re4 for the ps2 and i feel both the games were similar eventhough dead space had mouse aiming .all iam saying is mouse aiming doesnt make shooting the enemies easier in the end it's all about how the devs are gonna implement it.re4 ported by ubioft had night marish controlls i absolutelky hated it:@ .
 
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