strike hard at Counter Strike

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well lin, i aint againts UT or anything, but the shorter the lurning curve the better imo, but i dont feel its short or long for any particular game, it all depends on the competition ur facing, the harder it is, and the quicker u learn ;)
 
well. u always crib how shitty CS is and how it needs no skills.. then why dont u form a clan and participate in WCG CS as well? :P
 
ok here is an interesting read

E-sports games follows three rough concepts for matches: there's 1v1 deathmatch, 1v1 strategy and 5v5 objective-based matches. These are the concepts that are unique to gaming (ie. are not taken from real-life sports, such as football) and that all successful e-sports games try to build upon. While other forms are embraced online, such as 5v5 capture-the-flag or 4v4 team deathmatch, both of these forms lack the intuitive nature of the first-named three. A spectator will not understand the finer points of a TDM game (timing the quad) and will thus not be able to enjoy it.

For all of its flaws, CS has a very clear structure of team play - there is no amp or quad to worry about, no red armour or shield belt - there is a bomb, two bomb sites and two teams. Simple. Anyone who's seen an action movie can relate, and the finer points of throwing weapons and wearing armour and throwing flashbangs and grenades are also very clear. Yet CS is not innovative and never has been. It wasn't the first to introduce realistic weapons into a game, wasn't the first to introduce objective-based missions, but what it does have going for it in an e-sports arena is that what it tries to accomplish, it accomplishes well.

In cs u need not time armor/Amp. Neednt fan arnd the map eating up items, and u all will be regrouped at the beginning of each round(so that u can try and stick together this time arnd), sticking together is the hardest thing in TDM/CTF; everytime some1 gets killed he'll be tossed to someother *random* part of the map, then ur team-mate has to drop job at hand and go finding the one who got killed, and in cs u r given a 15 second freeze time to decide what ur gonna do this round, TDM/CTF are so dynamic and everything has to happen in a split second, thats y there are a very few ppl who have the skillset to play these games the way they are meant to be played and hence the reduced q3/ut population!!
TheMask said:
well. u always crib how shitty CS is and how it needs no skills.. then why dont u form a clan and participate in WCG CS as well?

well, I never said competitive cs ppl have no skills, any game is hard at the professional level. Well, as I said, I give up...
 
Whilst we are discussion the merits of a mouse :ohyeah: here is another one that caught my fancy ... the Logitech MediaPlay Cordless Mouse....
 
IMHO, CPM/QW is the game that requires the most skill and has the hardest learning curve. Just a personal opinion though.
 
u think just because ppl below 10 play cs & are addicted to it means they are good? they just play it for fun because they see 10 other ppl playing next to them. stop talking crap about learning curve. i know ppl who are playing cs since 3 years & are still not good at it, same for q3.

there is no learning curve for professional games. the bar is always raised to a newer level every tourney.
 
dude JBI, every game has a learning. For simplicity's sake lets call it as 'a' for cs and 'b' for UT.
Skillset of cs player = 'a' * talent

meaning, u need to learn 'a' number of things before start playing cs the way its meant to be played, everybody who are playing a game competitvely have to have this 'a' skill in them and then finetune their skills depending on their talents. how well you do it is ur talent and the product of talent and learning curve is the skillset of a given player. Its true that top professional players have high skillset, but 'a' is a constant, they have high skillset because of higher inherent talent. they do things a lot of degrees better than others, thats why their skills are higher. and Skills are higher in any competitive game, what I was talking abt was not the *player skillset* but the quantity 'a' called learning curve.
Skillset of UT player = 'b' * his talent
I was only telling that this constant 'b' is way higher than 'a'. What u are whining abt is the polished skills the top players have, and I never talked abt it. Hope you understand...
stormblast said:
there is no learning curve for professional games. the bar is always raised to a newer level every tourney.

well, from henceforth I will let your posts do the talking ;)
 
Well the only reason CS is good, because its an old game and works on all the comps + it was the only team based Multiplayer game in its time. Trust me the parameters in CS are far less then in other team based game take even ONS for eg, where you have diff vehicles, armour health packs, super weapons. If ONS was played professionaly it would be one mean and complex game as it requires tremendous co-ordination.

The reason CS is tough is because of the competition, btw pure skillwise nothin comes close to CPMA Period.
 
Chaos said:
IMHO, CPM/QW is the game that requires the most skill and has the hardest learning curve. Just a personal opinion though.
qw has reached an altogether different level nowadays.
It's almost as if they are flying around in noclip mode.

Multiple mid-air rocket jumps in a single flight is beyond any current games scope (except ofcourse cpma - qw reborn).
 
no point in arguing with u hooligan. keep ur theories to urself.

& aces the more detailed the game textures & gfx are, the more screwed up the game becomes for multiplayer.

the reason cs & q3 are still popular & played is cause of this. not cause it works on all pcs, its more fun in multiplayer than the newer titles.
 
stormblast said:
the more detailed the game textures & gfx are, the more screwed up the game becomes for multiplayer.

the reason cs & q3 are still popular & played is cause of this. not cause it works on all pcs, its more fun in multiplayer than the newer titles.

Yeah, I have to agree with you storm on this!
 
& aces the more detailed the game textures & gfx are, the more screwed up the game becomes for multiplayer.

I disagree completely have you seen UT2k4's network coding the best ever.. Gives me 20ms Pings on PAGN servers the same servers which give me 150ms pings on BF1942 and other games. JBI I am not saying CS is bad but there are better alternatives and it should be buried
 
I think all tht is iimportant in a multiplayer game is How much u enjoy playing it ... So doesnt matter if its a new game or old ,not even the gfx n stuff .So CS and Quake still rule :ohyeah: :ohyeah: :ohyeah:
 
Ok, since I got flames thrown at me rather than valid facts, I thought I wud as well post some proof...
Name: Maurice Engelhardt
Nick : Burning Death
Notable Achievements: 1st @ ESWC 2004 (UT2k4), 2nd @ WCG2k4(UT2k4)
I am Maurice "BurningDeath" Engelhardt. I started online gaming with Counter-Strike. I think it was Beta 5.1 or something like that. I get good very fast and after a noob clan, DkH asked me to join.With DkH we was able to get a lot of success in Germany and in Europe too, for example we won Eurocup 4. After a while I joined SK.de. We were a pretty new team and managed to get top 8 at Lanarena now known as ESWC and also getting 3rd at theWCG qualifier. Then I stopped playing CS and started UT2k3. I had always been searching for an alternative for CS because I thought a game, even if it is old, must give every player the chance to develop. In CS you reach the top level of aim in a very short period of time, you don’t need much skills to play CS. And also something really disappointed me - for example just one map pistolrounds + save rounds and of course the bad netcode. So these things made CS a very luck-based game. That’s why I quit it.
Do you think that UT is a more worthwile game than CS?

Mhh I think in UT even if there aren’t that many players and that many events I think UT is good to get used to things like timing aiming 1on1 tactics etc. I always waited for a game like Q3 in the old times which I didn’t play but always repent that I hadn’t started it. Still, I enjoy playing UT even if think that my success would have been bigger if I played CS. I love the competition and my point of view is that in a competition there have to be players which are really much better than others and I mean consistently better. And the key factor for getting better is that there have to be ways to improve your skill. So I think there are 2 parts of gamers out there :ones who want to have fun while playing the game those who want to have fun while playing a game in a competition with all these thrilling aspects. Maybe that’s the reason for the success of CS that there are many players who don’t think about lan events and stuff like that. In shooters like Q3 or UT I think the main community consists of players who really love the competition. All in all, I would say yes UT is a more worthwhile game than CS :P

How does the tacticality of UT TDM compare to the tacticality in CS?

I think UT tactics are much more dynamic compared to CS maybe it’s because in CS you play the same maps for about 3 years on average. It’s getting boring I think. CS need some new maps. Finally I think there aren’t many new tactics in CS, it’s nearly the same on every map only some differences between the clans. In UT TDM you have a lot of possibilities and not just one way to play it.
Esreality ESWC Heroes:Burnie
make sure to read the comments there too, their are some high profile player's comments there ;)
Now, This player has played both ut/cs more than any1 else in India and has achieved so many things in both. Obviuosly, the quotes I have put up here isnt a bunch of stuff somebody pulled out their as$.
 
aces just cause the game has good netcode doesnt mean it will be popular for multiplayer. u can see the facts. ut2k4 aint popular at all for professional multiplayer gaming.

ut1 had amazing net code but that game also was popular, y, simple textures, better for professional gaming.
 
UT2004 Readme said:
* Unreal Tournament 2004's Internet play performance is highly

dependent on the bandwidth of your connection, the latency (ping

time), and the packet loss. The game is designed to be playable up

to 300 msec ping times, 5% packet loss, and 33.3K connection speeds.

Performance degrades heavily under worse latency, packet loss, and

bandwidth connections.

I donot have ut99 installed currently, but IIRC theut99 readme claimed that the network play is designed for 28.8k conn and was playable upto 150ms latencies...

ut1 had amazing net code but that game also was popular, y, simple textures, better for professional gaming.

you can always tone down the visual settings.

Heres how the game looks at highest details



http://img195.echo.cx/my.php?image=uthigh2os.jpg

the same map, same position when the details are toned down



http://img195.echo.cx/my.php?image=utlow5sg.jpg

The reason why ut2k4 isnt played on a large scale basis is already discussed in this thread before, ppl who lack the talent or determination shift to other games in search of easier competition and less taxing skillsets.
 
Also, games arent picked up at High-profile gaming events 'coz of their popularity. Those events are driven by insatiable financial interests, look at how ValvE forced something as buggy as source into WCG this year, The WCG committee knows source is buggy but they cant let go of money, so they are waiting for valve to fix up the bugs. But the national prelims have to take place, so they have allowed the national prelims organisers to use 1.6. Look, at how PCF pushed something as dead as PK into such a high profile event like the CPL World Tour, These gaming tourneys are driven by financial interests above anything else, Its upto the game-makers to cough up moolah and get their game featured. Look at the case of CPMA, there was no institution ready to back it up financially and push it into professional gaming events, it never made into WCG or ESWC.
 
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