! 0 t A
Forerunner
I found this really interesting interview of ROBIN WALKER [ OutBy5 fame ] .
Source : http://www.rockpapershotgun.com/2009/05/22/the-tf2-unlock-teacup-storm/
Bottom LINE : It is a bug, it will get fixed.
Also Found this interesting take of the whole system on the steam forums :
So as Morpheus said -
" I do not believe it to be a matter of Hope , i believe it to be a matter of TIME"
Lets just "HOPE" that TIME is on our side .
“As in everything else we do, we want to iterate, so this is really the first step towards our desired implementation. We also think we have bugs in the system as well, since we’re seeing some players not finding any items after a few hours of play, which is not at all how it’s tuned. We want unlockable drops to be a pretty regular occurrence for players, with the cosmetic hats being the rare finds.â€
Source : http://www.rockpapershotgun.com/2009/05/22/the-tf2-unlock-teacup-storm/
Bottom LINE : It is a bug, it will get fixed.
Also Found this interesting take of the whole system on the steam forums :
This system -
a) Further builds anticipation.
b) Allows counter strategies to be developed quicker and earlier on.
c) 'Trains' players by allowing to actively watch the unlock in action before using it.
d) Limits the number of unlocks being used at one time, trying to maintaining normal (or at least not broken) gameplay.
IMO it's a successfully designed system, except for one major flaw - Valve's miscalculation of the player community.
Valve's Intentions:
People realize that because there is nothing they can do to improve their chances of getting these unlocks, people will stop trying to get them and accept that they will be 'found' sooner or later.
Reality:
People feel 'robbed' that they can't get their new toys when they want it, and how they want it.
So as Morpheus said -
" I do not believe it to be a matter of Hope , i believe it to be a matter of TIME"
Lets just "HOPE" that TIME is on our side .