KingKrool said:Well AGEIA has one thing - an already accepted and existing Physics API, which has been license by Sony for PS3 too. So they can always structure their products to be the most compatible a la MS.
And in the case of on GPU physics, it is plausible enuf, but is ATI telling us that they have some extra silicon in there for it, or that they will use the existing silicon. The second solution is bad, Intel tried it with MMX and failed miserably.
link to gromacs ?rahul said:
Blade_Runner said:link to gromacs ?
saumilsingh said:I don't see how physics will ever be more than a gimmick in games.
I don't see how physics will ever be more than a gimmick in games
But I think yu can get some really good gameplay with better physics. Imagine a shooter game in which richocheting bullets can cause kills.