Graphic Cards The PPU thread

Some more related info from other forums and google ;)

"Now at the Game Developers Conference this week the company will be showing off its latest product called Havok FX which will use high end graphics cards from NVIDIA and ATI to create and improve physics effects in games. Firing Squad got a chance to ask some questions to Havok's vice president of product management Jeff Yates for more info on Havok FX and more plans for the company."

http://www.firingsquad.com/features/havok_fx_interview/

http://www.ageia.com/physxInAction/games.html

"Some may think that the second graphics processing units (GPUs) within a personal computer (PC) is something excessive, however, Nvidia and Havok, a developer of physics engines, have offered owners of multi-GPU systems yet another advantage: to calculate physics in some of the upcoming games using the power of the second GPU."

http://www.xbitlabs.com/news/multimedia/display/20060321130932.html

"Ageia to ship Cell-optimized PhysX SDK for PS3 "

http://techreport.com/onearticle.x/9619

"The Dell XPS 600 is immediately available with the Ageia PhysX board."

its available as 249 upgrade :)

http://www.hardocp.com/news.html?news=MTc3NjEsLCxobmV3cywsLDE=

http://physx.ageia.com/titles.html

UT2007 and Rise of Legends. Nice. Looking much better.

PhysX Specs:-

Bus: 32-bit PCI

Memory: 128MB of 128-bit GDDR3

Memory Bandwidth: 12 GB/sec.

Memory Speed: 366MHz (DDR)

Peak Instruction Bandwidth: 20 Billion Instructions/sec

Sphere-Sphere collisions/sec.: 530 Million max

Convex-Convex (Complex) collisions/sec.533,000 max

http://www.hothardware.com/viewarticle.aspx?articleid=797&cid=2

http://www.pcper.com/article.php?aid=225


Video http://physx.ageia.com/cellfactor_hd.mov

Currently downloading this so can't comment :)


 
I said it in the other thread,i'll say it again :P

In the phsyx card demo, the demo with the physx card used, the games slows by quite a bit. The soldier dying animation is a lot slow, also check out the rate at which debris are flying out.
 
Blade_Runner said:
I said it in the other thread,i'll say it again :P
In the phsyx card demo, the demo with the physx card used, the games slows by quite a bit. The soldier dying animation is a lot slow, also check out the rate at which debris are flying out.

i think that is done intensionally blade ..... anyways tell me the time at which u feel its lagging :)
 
Rahul said:
i think that is done intensionally blade ..... anyways tell me the time at which u feel its lagging :)
Dunno doesn't look like intentional. Anyways chk after the truck explodes. The soldier dropping dead, the debris flying, and also check the gun movement. All laggy.
 
They must be joking.

Seen waaaaaayyyyyyyyyyyyyyyyyyyyy better explosions on my PC than that they are showing in the processor physics.

Anyway, Physx card may process physics, but in the end the graphic card need to render those huge polygons. Thats whatere problem is, you can process much more with physx but your card should be powerful enough to render it. Other wise you will see nothing but slideshow.
 
^^^ very true.. but with INtense Physics off-loaded I think GPU(s) can focus more on just rendering (again a software-driver level tweaking)... if it was not the case then SLI-NV Physics would not be born. So if NV's can handle it after off load I dont see a reason ATI's SKUs not doing it man.
 
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