The console version includes a tutorial now
The PC version got it with patch 2.0.
The console version includes a tutorial now
the best part is i havent even started to play the game yet,with all those extra content ill be having one helluva time
You have finished Witcher 1 already ?
Hmm. You'll missing out an awesome title. Do play it if you find time.
In the mean time enjoy Witcher 2.
Which is the best armor in the game ? I'm about to complete Act I made a backup copy before the final decision.
is there any way the difficulty can be changed in-game?
Quick question, is there a possibility to complete all the side quests in this game? or does it have some quests like Skyrim which will keep on repeating? I hate the latter.
4 quests which keep running in the entire game? What do you mean? Like repetitive quests where you're asked to gather something and it can go on and on forever?
No these quests differ in the fact that every chapter contain certain clues and add ons for the quests in question and in the final ACT they end up having a seamless ending / conclusion.
Allow me to explain the motto of my query. I want to know if there are, say, 20 side-quests in the game. Can they all be completed and erased from my quest log? I want them to be definitive, and not repetitive. I don't want it to end up like Skyrim's massive list of stupid misc quests, piling up on top of the already existing faction and main quest. That's way too much baggage. They must be engaging and most of all, should provide the satisfaction of completing it.
Don't worry this RPG is not from Skyrim's / Mass Effect school of thought to keep a players Journal chock full of pointless quests like gathering certain herbs and ingredients. For e.g., assume you have to RID an area of a certain monster, following are the ways quests generally play out --
- Geralt learns more about the monsters by slaying them and reading tomes about them, finally reaches a conclusion to RID the MAP of majority of that type of monster, at night those monsters re-spawn but in reduced numbers and due to loss of natural habitat structure fight ineffectively.
- Geralt asks the locals about the monsters he is facing and same outcome as above.
Some times Geralt is requested by NPC's for certain help, a few are concluded amicably and in a few choices have to be made that can determine the fate of the NPC's in question.
The main thing about quests in The Witcher series is [both 1 and 2] that it is completely at your discretion how you want to do a certain quest, with choices thrown in middle which might seem minor at first but are extrapolated for added effect.
But the gatherer can effectively use his own Meditation skills to formulate OILS, ELIXIRS and TRAPS / BOMBS if he has the requisite ingredients + recipe / schematics.
There are some repetitive side missions like dice roll, arm wrestling, fist fight in each act.]
I want term them as side-quests [they take their space in the Journal], but rather smaller distractions that take your mind of the tedium of the usual taking a very altruistic choices that later own shape the game.
Also, apart from the Dice-roll [I never really fancied gambling] both arm-wrestling and fist-fighting have a small continuous thread of NPC's egging you on to the next chapter, till in the end you are again confronted by a choice.
The side missions are highly satisfying some even run longer than main mission but they add so much value to that you don't wanna miss.
True I really liked the side-quest titled "a sackful of fluff" [ACT II] and "the claws of madness [ACT 1]" the last ACT doesn't have much of a side-quest line to it, but that might change on the 18th of April.
You are on pc right ? Or 360
360 he is on Sire. He tried to play The Witcher 2 v1.0 on PC, it started stuttering like crazy, UNINSTALL.
No these quests differ in the fact that every chapter contain certain clues and add ons for the quests in question and in the final ACT they end up having a seamless ending / conclusion.
Don't worry this RPG is not from Skyrim's / Mass Effect school of thought to keep a players Journal chock full of pointless quests like gathering certain herbs and ingredients. For e.g., assume you have to RID an area of a certain monster, following are the ways quests generally play out
* Geralt learns more about the monsters by slaying them and reading tomes about them, finally reaches a conclusion to RID the MAP of majority of that type of monster, at night those monsters re-spawn but in reduced numbers and due to loss of natural habitat structure fight ineffectively.
* Geralt asks the locals about the monsters he is facing and same outcome as above.
Some times Geralt is requested by NPC's for certain help, a few are concluded amicably and in a few choices have to be made that can determine the fate of the NPC's in question.
The main thing about quests in The Witcher series is [both 1 and 2] that it is completely at your discretion how you want to do a certain quest, with choices thrown in middle which might seem minor at first but are extrapolated for added effect.
There are some repetitive side missions like dice roll, arm wrestling, fist fight in each act.
The side missions are highly satisfying some even run longer than main mission but they add so much value to that you don't wanna miss.
You are on pc right ? Or 360
360 he is on Sire. He tried to play The Witcher 2 v1.0 on PC, it started stuttering like crazy, UNINSTALL
So they are intertwined?
Not intertwined, a better term will be that the quest in question will be continued in the next ACT. For e.g. --
you save a certain character X, they do not immediately reward you OR react to your actions, they can return a favour much later part of the game. I really like this delayed blow-back effect of your choices, it is very subtly done and it does not feel forced unlike immediate morality that is attached in other games.
I'm afraid, I lost you on this point. Could you provide an example for it?
Okay!! The best example for this will be the first quests of Nekkers in the forest, you have a single conclusion in the end, to get rid of these annoyances every-time you foray into the forest near Flotsam, so you start gatherin some Intel on them in one of three ways --
- You start butchering every Nekker you spot, for every ~6 -->9 [Nekkers, dependent on difficulty] you down, you will unlock a piece of information how they operate.
- You read the book on them by visiting the local librarian / barber, a dwarf [forgot his name].
- You ask the elf Cedric about the local fauna and he elaborates. Although he will provide only 1/3 of the required information, he has the schematics for the Grapeshot bomb you will need later to eliminate the Nekker nests.
Now that Geralt has the information he needs to deal with these monsters he destroys their tunnel network and viola no more Nekkers OR reduced spawn rates.
Certain monsters like Ghouls cannot be killed only banished for a certain time-period and only spawn at a certain time [say Night] at certain locations.
That's nice. IMO, conversations must have some moral (or immoral) impact, else they are completely pointless.
No, Sire no such thing as morality OR immorality points are attached, but depending on your action and speech the world perceives you in a different light, far more effective than the usual Light side [Paragon] / Dark side [Renegade] conundrum and it is not loose either like Skyrim, where the world is so huge that you can basically show the finger to every-body once you reach a certain level and outfit yourself with appropriate gear.
In the Witcher world, your decision can change where you will end up going, which MAP or specifically how you will deal OR bypass certain events. I would not elaborate for fear of further spoilers.
In The Witcher universe, the Witcher's are not immortal, they have been killed [Geralt himself has supposedly returned from the dead] by various characters, felled in battle, or killed while on a contract to kill a certain monster.
Ah now we're getting somewhere. I assume, those dice roll and arm wrestling games are time-killers, just like the mini-games in Red Dead Redemption. I could live with that, as they won't be mandatory.
Not true, Dice roll keeps getting progressively harder [unlike the Witcher 1 where I exploited a particular bug-over and over the whole game].
Arm-wrestling has a back story to it where you keep getting referred to the next boss character for furthering of the story thread and concludes with a very ironic twist at the climax.
Fist fight starts as a casual thing initially until you decide that you cannot control your urge for easy money and get sucked into another mini-story thread. ACT II fist fights have repercussions in ACT III with certain characters making a cameo appearance.
That was then. Since my graphic card upgrade, I'm happy to report, it runs fine on Ultra settings, minus Ubersampling and SSAO. I recently gave it a test run along with it's patches, just to see if my rig could handle it. Else, I would have picked up the 360 version in a heart beat. I'm just waiting for the Enhanced Edition patch to come out for the PC and will fire it up. The master race always wins.
Me to needs a nVidia graphics card desperately. My HD 5770 displays wonderful levels of texture tears even on the latest drivers.