Since i have to do the lighting in my project.. i decided to go with volumetric lights to get the so called "God Rays"
.
The problem is that i cant post my scene here as its a copy right issue and we aren't supposed to release it to the public..lol
Now my major issue is getting the parti_vol shader attached to my cam to work right. I've been trying this for a while but i'm just not able to get good results..lol
Kippu helped me out by sending me a few links.. but my output isn't working.. maybe im missing something?
Workflow: HD720 Cam> mental ray options > vol.shader > parti_vol shader > light linked to 3 spot lights in mode 0(parti_vol mode)
This setup seems to work better with a directional light but i'm not able to control the r,g1,g2 options too well.
R = favoring between g1 and g2 settings
g1 and g2 = distance of scattering between each other.
Help!
Examples :

The problem is that i cant post my scene here as its a copy right issue and we aren't supposed to release it to the public..lol
Now my major issue is getting the parti_vol shader attached to my cam to work right. I've been trying this for a while but i'm just not able to get good results..lol
Kippu helped me out by sending me a few links.. but my output isn't working.. maybe im missing something?
Workflow: HD720 Cam> mental ray options > vol.shader > parti_vol shader > light linked to 3 spot lights in mode 0(parti_vol mode)
This setup seems to work better with a directional light but i'm not able to control the r,g1,g2 options too well.
R = favoring between g1 and g2 settings
g1 and g2 = distance of scattering between each other.
Help!
Examples :

