Graphic Cards Which settings 7800GT supports?

delhiboy1000 said:
Hey even NFSMW doesnt run all that bad with 8xS AA!!
Anyways..Need help on configuring HL2Ep1-it has some strange video options- i can configure 4X FSAA & 16X AF thro the ingame video menu + there's a option to set HDR to Bloom/Full.

Can u tell me which combo of AF+FSAA+HDR can the 78GT SUPPORT?
coz i hav no idea as to which game can use fx10 HDR+FSAA...
:P duh what did i say :P
 
^^ heh heh.. i meant that if i set 4xAA+16xAF; can i use HDR too..? they shud just blur out the option in the ingame menu if its unsupported..but since there is a option in the HL2Ep1 menu to select Bloom or Full HDR-maybe its one of those games that can do fx10HDR+AA??

how do they expect a layman to know which game wud support fx10HDR+AA??
 
delhiboy1000 said:
^^ heh heh.. i meant that if i set 4xAA+16xAF; can i use HDR too..? they shud just blur out the option in the ingame menu if its unsupported..but since there is a option in the HL2Ep1 menu to select Bloom or Full HDR-maybe its one of those games that can do fx10HDR+AA??

how do they expect a layman to know which game wud support fx10HDR+AA??
Well hl2 uses fx10 hdr so you can use aa with HDR. About differentiating between fx10 and fp16 hdr games well, the games which have fp16 hdr will simply not allow you to enable aa either thru nvcp or game settings i.e. it will either be grayed or not present.
 
delhiboy1000 said:
ok.. one last Q- is fx10HDR different from bloom..?
yes fx10 hdr is a just a variation of hdr using lower precision. Bloom can basically be achieved using shaders. HDR is quite gpu intensive if i may say so while bloom comes at almost no extra performance dip for hi-end gpus.
 
Blade_Runner said:
yeah my bad its fx10

dx8 actually, unreal engine 2.0 was used for Bia: Rth 30 and EiB. Still the game uses bloom effect rather than hdr.

Heh its technically still DX7. Unreal engine 2.0/2.5 had no shaders other than a single terrain pixel shader on supported hardware that made the LOD blending a single pass operation. Other than that, Unreal engine 2/2.5 is based on pure fixed function texture blends(base texture+lightmap+detail texture/environment map) :D.
 
well technically yes since 2.0 was built atop 1.5. And i thought the unreal engine had a extensible shader system since 2.0 ? Light bloom was supported since the original unreal engine i think. If so then i am pretty sure shader or atleast material shaders are supported ? Plus the Bia engine is heavily a modified unreal engine so can't really comment unless documentation was provided.
 
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