Excessively fast movement in FPS games.

Inputlag

Recruit
Unrealistic fast movement of the characters in any game, including the new ones.
This problem occurs on any engine, especially Unreal Engine, in games like Fortnite, PlayerUnknown's Battlegrounds, and modified Unreal Engine games like Valorant, Call of Duty Warzone 2 (IW, IW 9.0), Counter Strike 2 (on Source 2), and Apex Legends (Souce).

Which results in the fact that the issue isn’t coming from the engine or the specific game itself, because all of the games are having the same problem.
Then, we thought it might be an issue within the hardware and changed the PC components, including the processor, motherboard, random-access memory, cooling, graphics processing units, and monitors, to a higher refresh rate of up to 360 Hz, and none of that helped at all.

Also, we tried different Internet adapters, such as I219 (rev 12), I218, I225 (rev 3), and the and the I210-t1 server adapter, including Realtek, such as RTL8168H, and many more. We tried to use the Internet without the router, which didn’t make any difference either. We tried to change the values of the Internet adapters, including the hidden ones, as well as MTU, buffers, and ONU settings.

Then we tried different versions of Windows: Windows 11 (23h2, 24h2, 23h2beta), Windows Server 2022 (21h2), Windows 10 (20h2, 21h2, 22h2), and some of the custom ones. And the result was the same; the issue was there.
Then we have tweaked the system, and for making this post readable, I won't list off of them, but I have tried way too many. And that didn’t help either.

Thus, the problem remained with different Internet service providers, including mobile ISPs, Starlink, GPON, and STP, in different locations and even countries.

The issue doesn't come from ping or packet loss, or tick rate, worldwide routes, or the amount of hops to the server. The problem remains with pings lower than 10, while some people are having no issues with pings greater than 90.

We've noticed that the game works differently for people; for example, some people have all the enemy characters in a match moving unrealistically fast. For other people, enemy characters move unrealistically fast, while the other part is acceptable. Ideally, players without this problem have everyone moving slowly and predictably and should have time to react. Whereas people with this problem have enemies who move fast and have inhuman reactions, which is definitely not a cheat.


We are looking for a solution to the problem, but we do not fully understand where it comes from, from the side of the Internet. If you are a developer or network engineer and have faced this problem and know either its solution or its source, we would appreciate any information about it. This problem affects the ability to compete, namely the sports component in online games, which leads to unequal conditions for players.

- close to ideal example
- random sample from the Internet
- my example.
 
the examples you have provided just indiciate *cough* "Skill Issue", as for the actual issue at hand, where the player seems to just teleport on you, thats because of the ping difference
Ai gibberish or mandatory spam post?
most probably this lol, look at how they are referring to themselves in the third person
 
Quillbot and ZeroGPT both gave a 0% AI content to the text.

So :spam: it is, then
Counter Strike 2 (on Source 2),

Ideally, players without this problem have everyone moving slowly and predictably and should have time to react. Whereas people with this problem have enemies who move fast and have inhuman reactions, which is definitely not a cheat.

Bringing the CS2 perspective into play, since I used to play this game a lot, the phenomenon youre looking at os called "peeker's advantage"

Technically any person who holds the angle should have the advantage, but it is seldom so. Pre-firing common camping sports has become very normal and commonplace.

This peeker's advantage is also often memed in HLTV and r/globaloffensive with terms like FerrariPeek and F1racecarpeek thrown about.

tl;dr: Cope
 
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Are there a bunch of people behind this one ID? Why would you refer to yourself as 'we'?
Because my friend and I are testing most of the stuff, and also there is a huge community which is trying to solve the problem, but most of them are not realted to the ISP and physical aspects of the problem.
 
Quillbot and ZeroGPT both gave a 0% AI content to the text.

So :spam: it is, then


Bringing the CS2 perspective into play, since I used to play this game a lot, the phenomenon youre looking at os called "peeker's advantage"

Technically any person who holds the angle should have the advantage, but it is seldom so. Pre-firing common camping sports has become very normal and commonplace.

This peeker's advantage is also often memed in HLTV and r/globaloffensive with terms like FerrariPeek and F1racecarpeek thrown about.

tl;dr: Cope
"Peeker's advantage" is not applicable to this phenomenon because there is no human being that can react to that speed. I have done some research and found out that people with so-called 'ideal conditions' have more frames to react to their enemies, while I have five times fewer frames on my screen, and even recording software supports my words.
The term FerrariPeek is actually something that I'm trying to understand and fix because every single player can't appear on screen at that speed.
Moreover, at night, the situation changes, and the players are moving a little slower.
 
the examples you have provided just indiciate *cough* "Skill Issue", as for the actual issue at hand, where the player seems to just teleport on you, thats because of the ping difference

most probably this lol, look at how they are referring to themselves in the third person
It's not a skill issue; otherwise, I wouldn't be typing all of this. People in the top 10 and world champions are noticing the same and can't even play like they usually do under such conditions, so yes, this is 100% not a skill issue.
 
Back in the good old days of shitty BSNL DSL internet connections when their traceroutes looked like they were trying to find the longest route and most games just had NA/EU servers, I used to play with a 300-400ms ping. It sucked at first but I played so much that I think I just got very good at correcting for it. And people would rage about shitty netcode giving laggers an advantage and how I must be from some third world country each time I dominated a game. I think the lesson here is that if you're autistic enough, you can overcome any ingame disadvantage.
 
Back in the good old days of shitty BSNL DSL internet connections when their traceroutes looked like they were trying to find the longest route and most games just had NA/EU servers, I used to play with a 300-400ms ping. It sucked at first but I played so much that I think I just got very good at correcting for it. And people would rage about shitty netcode giving laggers an advantage and how I must be from some third world country each time I dominated a game. I think the lesson here is that if you're autistic enough, you can overcome any ingame disadvantage.
It's not related to the ping itself, as I mentioned. Obviously, you can overcome any in-game disadvantages, unless it requires less than 30–50 ms to react to the characters, who are appearing frankly way too fast. You can check the videos down below the main post to have a better understanding. And right now, I have 2 Internet providers, which are having gPON and xPON, and I'm having 20–45 ping depending on the EU servers.
 
"Peeker's advantage" is not applicable to this phenomenon because there is no human being that can react to that speed. I have done some research and found out that people with so-called 'ideal conditions' have more frames to react to their enemies, while I have five times fewer frames on my screen, and even recording software supports my words.
The term FerrariPeek is actually something that I'm trying to understand and fix because every single player can't appear on screen at that speed.
Moreover, at night, the situation changes, and the players are moving a little slower.

 
You need windows optimization, normally people become good at whatever they are playing by gaining more game knowledge, the input lag doesn't matter to them unless it's too much.

But for some people it does matter, those who play more on basis of reaction time.

It's a slippery slop situation.

The only thing that can make a difference is windows optimization. I have spent a lot of time on this thing in the past, (I was a counter strike player).

There are people who will actually optimize your PC for money.

But you can do it yourself, by gaining knowledge about the subject.

Drivers play a role. You generally don't want your game to run on Core 0, because that core handles lot of windows activity by default.

There are many things like this, like adjusting the scheduler etc.

I suggest not to play in a way where you only win when you have low input lag, then you always have to fight this issue.

Play with a team with collaboration, so even if your input lag is little wonky you win the round.
 
You need windows optimization, normally people become good at whatever they are playing by gaining more game knowledge, the input lag doesn't matter to them unless it's too much.

But for some people it does matter, those who play more on basis of reaction time.

It's a slippery slop situation.

The only thing that can make a difference is windows optimization. I have spent a lot of time on this thing in the past, (I was a counter strike player).

There are people who will actually optimize your PC for money.

But you can do it yourself, by gaining knowledge about the subject.

Drivers play a role. You generally don't want your game to run on Core 0, because that core handles lot of windows activity by default.

There are many things like this, like adjusting the scheduler etc.

I suggest not to play in a way where you only win when you have low input lag, then you always have to fight this issue.

Play with a team with collaboration, so even if your input lag is little wonky you win the round.
I have my entire PC optimized; I did it all by myself. I have spent more than 9 months understanding and fixing stuff, and right now, I have one of the most optimized PCs because I made my own OS, I have only custom drivers, which I did edti by myself as well, and I have edited most of the register, powerplan, and so on.
99.9% of people who are optimizing PCs are either scammers, or they have no idea what they are fixing and adding Plasebo tweaks for no reason; they don't even understand how to check the dependencies, and they only rely on FPS, not even 0.005% or 0.1%.

Yes, you are right, when I'm having such problems, I did get used to the way the game works, I had to rely on team more, and yet it made me worse player because playing in team and competing forces you to at least to shoot back, not playing like a bum, but that's one of the worst things ever, due to the fact, that you can't have confidence, because no matter what you do, you either lose a duel to low skilled player, not because you are bad, but because you can't physicly react to his moves, and rely on something else, and yet, the wall of top 700 EU even with those conditions showed me the real truth, you either have a so called normal conditions and your foes are moving with normal speed, or just don't waste the time playing games and escpecially competing .


I wouldn't type all of that if I wouldn't train every single day, if I didn't optimize my PC, if I did change the ISP, if I did change the way I play, and also if I've been playing aim trainers for a couple of years and have pretty decent results. So the main reason why I am here is to try to find the answers and fix the issue that I faced, because I can't compete with those horrible conditions, while people who are putting much less money and time into the game—and I'm talking about people who are barely playing the game itself and getting amazing results—not due to their abilities or their skills, but due to the ideal conditions. And I wonder if it's the ISP settings on OLT, the stability of the line, or buffers on the ISP side that are causing this madness.
 
If you are that deep in the rabbit hole, you must have read some theories about the quality of the power you are getting at your home, have you messed with power conditioners yet? Some say they do work, but more than that I believe in the quality of the SMPS that the PC has.

Or simply move your setup to some other house and test?

A simply way to test is by getting online ups from APC, you always get power from the batteries and it cleans everything out.

In my time I was able to get the results I wanted by optimizing my PC, but later I found out that to go beyond, I need a high refresh rate monitor at least 240hz and a new hardware, cause 4 cores were not enough.

A higher core count CPU is a must, most drivers normally run on core 0, I think you can move them to different cores and also run the game on completely different cores.

I know the feeling that you are talking about, when you know that your PC is not a limiting you in any way, and you are hitting crisp headshots, it's a whole different dimension.
 
If you are that deep in the rabbit hole, you must have read some theories about the quality of the power you are getting at your home, have you messed with power conditioners yet? Some say they do work, but more than that I believe in the quality of the SMPS that the PC has.

Or simply move your setup to some other house and test?

A simply way to test is by getting online ups from APC, you always get power from the batteries and it cleans everything out.

In my time I was able to get the results I wanted by optimizing my PC, but later I found out that to go beyond, I need a high refresh rate monitor at least 240hz and a new hardware, cause 4 cores were not enough.

A higher core count CPU is a must, most drivers normally run on core 0, I think you can move them to different cores and also run the game on completely different cores.

I know the feeling that you are talking about, when you know that your PC is not a limiting you in any way, and you are hitting crisp headshots, it's a whole different dimension.
Yes, I've already tried using my PC off grid via electricity generator, grounded and ungrounded, and I have notied, that without the grounding even bots in Kovaaks are much blurry.
Therefore, after this, I bought and hammered in a total of 9 meters of grounding copper rod. And now, without the ground, when I disconnect it, I can see how bad it was before, but again, it's about a 5-7% improvement from the ground. The wire with which I connected the grounding pin and the computer is 12 meters long, with a cross-section of 2 mm2.
I live in a private house, and there was no grounding when we built it, so I only grounded one outlet in the house.
I also tried turning off the power in the entire house, except for the room where the computer is; this gave a very small percentage of improvement, around 3-5%. I also tried to collect various devices that could help, but they did not give the desired result. I also assembled the LC filter, but it also did not give the desired result.
The main problem is that I currently live in Ukraine, and I don’t have the opportunity to move now, but the computer and other devices work differently in different places. This is true.
I also brought home an oscilloscope to see what kind of sine wave was in the outlet, and there were no problems with it.

I have everything set to different cores, GPU, most of the dlls, Internet, audio, and a lot of other stuff as well as doing checks and tests, so now this is definitely not a problem.

Here's my setup:
Processor: i9-9900k;
RAM: Patriot Viper Steel : 16 GB 3800 MHZ (16-16-16-36);
Monitor: DELL Alienware 2521h (360hz);
DATA:SSD ADATA XPG SX8100 512GB M.2 NVMe;
Power Supply: 750W CHIEFTEC Power Smart GPS-750C;
Video Card: MSI GeForce GTX 1080ti.

I have around 320-450 fps most of the time in Valorant on native resolution, which is 1920x1080; in Kovaaks, it's around 720+ fps. Without the Internet in Kovaaks, the moving bots are so blurry and hard to track, while top aimers are having a buttery smooth game without any sort of blurry bots, which is a strange thing to notice, but it's much easier for them. Also, the mouse feel is so random, even though I have a 4K pooling rate mouse, depending on the time of day. But, meanwhile, I'm at 81.6429 centimeters on 360 most of the time, and sometimes at night I can do more than 180 on my pad without changing my senses, which is strange due to the fact that it should be constant. Obviously, it can be happening because of the mousepad humidity, but I'm not the only one who's noticing that at night the game feels much better.

The problem is, when there is a impenetrable fog, then everything works so well for me that for me, playing every game and not just being an MVP is not difficult; Complex shots become simple; I want to move more; there is no feeling of constraint; the character moves faster; this can be seen in the frame-by-frame recording; the pictures become more saturated and clearer; all movements are not blurred but very smooth; there is no tearing of the picture; the characters are peeking slowly as they should. The last time I had such a fog, I won 17 games in a row, and in each there were more than 30–40 kills, which is a lot, but the game was simple and easy; there was no need to strain or make much effort, and the opponents were quite strong players.

Therefore, now, I assume that the problem is in the settings of the ISP's equipment, associated with the high speed of movement of players on the screen.
 
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because I made my own OS, I have only custom drivers, which I did edti by myself as well
You did? You created a new OS of yours from scratch?

Have you considered the possibility that sth could be off with your monitor or your hand eye coordination?
 
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