Inputlag
Beginner
Unrealistic fast movement of the characters in any game, including the new ones.
This problem occurs on any engine, especially Unreal Engine, in games like Fortnite, PlayerUnknown's Battlegrounds, and modified Unreal Engine games like Valorant, Call of Duty Warzone 2 (IW, IW 9.0), Counter Strike 2 (on Source 2), and Apex Legends (Souce).
Which results in the fact that the issue isn’t coming from the engine or the specific game itself, because all of the games are having the same problem.
Then, we thought it might be an issue within the hardware and changed the PC components, including the processor, motherboard, random-access memory, cooling, graphics processing units, and monitors, to a higher refresh rate of up to 360 Hz, and none of that helped at all.
Also, we tried different Internet adapters, such as I219 (rev 12), I218, I225 (rev 3), and the and the I210-t1 server adapter, including Realtek, such as RTL8168H, and many more. We tried to use the Internet without the router, which didn’t make any difference either. We tried to change the values of the Internet adapters, including the hidden ones, as well as MTU, buffers, and ONU settings.
Then we tried different versions of Windows: Windows 11 (23h2, 24h2, 23h2beta), Windows Server 2022 (21h2), Windows 10 (20h2, 21h2, 22h2), and some of the custom ones. And the result was the same; the issue was there.
Then we have tweaked the system, and for making this post readable, I won't list off of them, but I have tried way too many. And that didn’t help either.
Thus, the problem remained with different Internet service providers, including mobile ISPs, Starlink, GPON, and STP, in different locations and even countries.
The issue doesn't come from ping or packet loss, or tick rate, worldwide routes, or the amount of hops to the server. The problem remains with pings lower than 10, while some people are having no issues with pings greater than 90.
We've noticed that the game works differently for people; for example, some people have all the enemy characters in a match moving unrealistically fast. For other people, enemy characters move unrealistically fast, while the other part is acceptable. Ideally, players without this problem have everyone moving slowly and predictably and should have time to react. Whereas people with this problem have enemies who move fast and have inhuman reactions, which is definitely not a cheat.
We are looking for a solution to the problem, but we do not fully understand where it comes from, from the side of the Internet. If you are a developer or network engineer and have faced this problem and know either its solution or its source, we would appreciate any information about it. This problem affects the ability to compete, namely the sports component in online games, which leads to unequal conditions for players.
- close to ideal example
- random sample from the Internet
- my example.
This problem occurs on any engine, especially Unreal Engine, in games like Fortnite, PlayerUnknown's Battlegrounds, and modified Unreal Engine games like Valorant, Call of Duty Warzone 2 (IW, IW 9.0), Counter Strike 2 (on Source 2), and Apex Legends (Souce).
Which results in the fact that the issue isn’t coming from the engine or the specific game itself, because all of the games are having the same problem.
Then, we thought it might be an issue within the hardware and changed the PC components, including the processor, motherboard, random-access memory, cooling, graphics processing units, and monitors, to a higher refresh rate of up to 360 Hz, and none of that helped at all.
Also, we tried different Internet adapters, such as I219 (rev 12), I218, I225 (rev 3), and the and the I210-t1 server adapter, including Realtek, such as RTL8168H, and many more. We tried to use the Internet without the router, which didn’t make any difference either. We tried to change the values of the Internet adapters, including the hidden ones, as well as MTU, buffers, and ONU settings.
Then we tried different versions of Windows: Windows 11 (23h2, 24h2, 23h2beta), Windows Server 2022 (21h2), Windows 10 (20h2, 21h2, 22h2), and some of the custom ones. And the result was the same; the issue was there.
Then we have tweaked the system, and for making this post readable, I won't list off of them, but I have tried way too many. And that didn’t help either.
Thus, the problem remained with different Internet service providers, including mobile ISPs, Starlink, GPON, and STP, in different locations and even countries.
The issue doesn't come from ping or packet loss, or tick rate, worldwide routes, or the amount of hops to the server. The problem remains with pings lower than 10, while some people are having no issues with pings greater than 90.
We've noticed that the game works differently for people; for example, some people have all the enemy characters in a match moving unrealistically fast. For other people, enemy characters move unrealistically fast, while the other part is acceptable. Ideally, players without this problem have everyone moving slowly and predictably and should have time to react. Whereas people with this problem have enemies who move fast and have inhuman reactions, which is definitely not a cheat.
We are looking for a solution to the problem, but we do not fully understand where it comes from, from the side of the Internet. If you are a developer or network engineer and have faced this problem and know either its solution or its source, we would appreciate any information about it. This problem affects the ability to compete, namely the sports component in online games, which leads to unequal conditions for players.