Aces170 said:Beat as in ? They have totally diff API. Xbox 360's Xenos though has next generation features like unified shaders, etc. PS3 has G70 derivative. The only plus point the consoles have are they are very cheap compared to gaming rigs.
So, Why Not Now for the PC?
The most immediate question that comes to mind is if all the graphics elements that are seen within the XBOX 360 are so good, why aren't we seeing it in the PC space yet?
Xenos's particular range of features are going into a closed box environment, hence the API can be tailored to expose all of the features of the chip, however on the PC space graphics processors really need to be tailored to the capabilities of the current DirectX release. This is where Xenos has an issue in that its features and capabilities are clearly beyond the current Shader Model 3.0 DirectX9 specification while it lacks features that are expected to be a requirement for WGF2.0.
Its a G70 derivative aka Geforce 7 series, and it doesnt have unified shaders AFAIK.goldenfrag said:Well..
I only read up on the PS3. Which i know is a 6800 Derivative, but with the Unified Shader.