Alice: Madness Returns - Discussion Thread

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Re: Alice: Madness Returns [Multi-Platform]

I played this game for about an hour yesterday and I have to say that it's quite impressive. Although, my full opinion may differ, depending on how the full game turns out, I'll just dish out my thoughts from what I've experienced so far.

Now, I had never heard of American McGee's Alice ever, before this title was announced. What irked my interest in Madness Returns was obviously the gameplay, which was hack-en-slash and puzzle/platforming. After watching so many trailers and videos, I realized this game was a completely bizarre and came from a very twisted mind of American McGee. What we have known of the wonderful childhood fairytale, was turned into this dark and horrific vision our young British lass. Any-hoo, after doing some further digging, I found out that this game was a sequel and the first one had released back in 2000. With very little knowledge of the plot, I have decided to play this game.

Enough with the history lesson, let's get down to business. The sequel takes place 10 years after the event of the first game. Alice is now a young adult and is in an orphanage in London, still haunted by the memories of her dead parents. The intro begins with her shrink, Dr. Angus Bumby, attempting to suppress those memories by hypnotizing her. Unfortunately, it's not easy for Alice to let got of those horrible images, she tries to go off into Wonderland, but even there, things go amok. The doctor wakes her up and tells her to get some pills from the market, where she meets up with Nurse Witless. Apparently, Witless was a Nurse in the Asylum, where Alice was locked down in the first game. On meeting up with her, she has a strange vision and falls back into Wonderland. Here, she is greeted by the Cheshire cat who informs Alice that a new law has taken over the wonderland and must be stopped. From here, we begin our journey.

The gameplay is primarily based on platforming. Alice can jump, double jump and even triple jump. AND yes, she can even float too (;)). You can also use dodge/dash ability, which is very useful, both in combat and platforming. Alice also has the ability to shrink her size and traverse into smaller areas. Platforming is mainly spent in jumping across across spinning wheels, large dices, propelling mushrooms, gas pipes etc. Some are time based obstacles and others could be traveling through invisible paths, which are mainly revealed by using your shrunk form. The world offers a lot of collectibles of your memories, random bottles and teeth (for weapons upgrades). For most part, the platforming is decent, but you'll occasionally run into invisible walls and awkward camera angles. As for the combat, you'll obtain the Vorpal blade and the Pepper Gun, right in the first level. Enemies are predictable in terms of their attack patterns and you'll have no trouble finishing them off. I'm playing it on Normal, but trust me, it feels like a level below easy. Till now, no enemy has been able to drain even 2-3 slots from my health bar. My only deaths have been due to platforming falls. So my advice; start the game with anything above normal. You can upgrade your weapons with the teeth you have collected and it's not a complex upgrade pattern, just simple level upgrades. Wonderland offers some secret hidden locations, which are revealed by a flying Pig Snout. Fill them with enough pepper shots and they will reveal the location. When you're in your shrunk form, the world with turn dark blue and some clues will be highlighted in glowing signs. It's useful in finding your way around (if lost), hidden location revelations & finding hidden paths.

Graphics are really gorgeous. We are once again graced by the ever popular, Unreal Engine 3, combined with nVidia's PhysX. From the lush landscapes of the Wonderland forests to the ruined Mad Hatter's domain. Everything is a work of art. The level design is fantastic. The world just begs to be explored. The game runs very smooth using the .ini tweak to 60fps. I have set PhysX to low, for obvious reasons. Speaking of PhysX, has the technology evolved or what. Alice's hair animations, cloth physics, object destruction etc are brilliant. There are some hiccups in the performance though and frame dips at times. Visually, this game looks stunning on the PC. Every bit of effort of taken to provide a dark and beautiful appeal to the game.

Coming to the sound aspect, the soundtrack is fabulous. It's filled with haunting violin and piano tunes. It's not overly dramatic, but soft and subtle. The switch of tune occurs, depending on the situation. It blends in perfectly with the dark and deary set-up of the game. The other sound aspects of the game like weapons sounds, creatures sounds, object & nature sounds are pretty good. Voice acting is absolutely spot-on. Every character has their unique personality and are really sarcastic.

The game offers a lot in terms of content. For people who haven't played the first game, a re-mastered version is available, which has all the recent resolution support and heck, even has 360 controller support. There is an in-game manual, which has detailed information on how to go about the game. It also has a past history guide, in which you can read through the events of the first game. It also allows you to access all the memories that you have collected from the game and view the cut-scenes which have been unlocked. People who have pre-ordered the game from EA, must already have the 'Dresses and Weapon pack' DLC included in the game. These are all the different costumes you'll have access to:

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This is just a small gist of what the game will offer. People who love adventure games, this is a good title to try out. Vastly under-rated I would say. :)
 
Re: Alice: Madness Returns [Multi-Platform]

@ethan.
don't say its vastly underrated.I also felt the same at first.the rabbit hole is deeper than you think.Fall a bit more.:D
Btw physx at high also as i had told only slashes the fps nothing more spectacular.
One quote from IGN,which i think i am starting to believe.
Alice: Madness Returns is an uneven journey of immersion that hits a lot of high points but constantly shows off its cracks

One thing sure the game is insanely long!
 
Re: Alice: Madness Returns [Multi-Platform]

Finished the game a couple of days on Xbox 360 . Weapons are great fun and something one wont expect even in dreams [ A pepper grinder for instance is one among them , a Teapot also ] . Character development and the way the story unfolds in the end is great . I initially was of the opinion that the game would be like DMC or Bayonetta , but its altogether in a different league and worth playing . Played the hard mode and it took me long time to complete the game , never felt boring even once . Though some Boss fights are not fair where the Bosses have been given the upper hand .

My ratings on Xbox would be 8/10 . Must play for Xbox 360 .
 
Re: Alice: Madness Returns [Multi-Platform]

quan chi said:
One thing sure the game is insanely long!

You can say that again. I'm still on the first chapter and it' close to 2 hours now. :P
 
Re: Alice: Madness Returns [Multi-Platform]

I would like to know gannu going for a marathon with this title.:rofl:
(Then again i have read he even have completed the worst.:(therefore cant be sure...)
Atleast i tried but more than 3hrs i start to loose my interest. More than 10hrs continuous=mad.(The title tag is appropriate.:D)
Now i understand why ign gave such a low score to this title.

On a serious note i wont comment on the ratings until i reach the last chapter.
 
Re: Alice: Madness Returns [Multi-Platform]

quan chi said:
I would like to know gannu going for a marathon with this title.:rofl:

Not sure about a marathon but this is definitely the title planned for the weekend, after I am done with Trine. If the gameplay and soundtracks resemble the first title, I am game! :)
 
Re: Alice: Madness Returns [Multi-Platform]

Gannu said:
Not sure about a marathon but this is definitely the title planned for the weekend, after I am done with Trine. If the gameplay and soundtracks resemble the first title, I am game! :)
One of the high points in the first game was the amazing voice acting of The Cheshire Cat.But here that charm is missing!:(
 
Re: Alice: Madness Returns [Multi-Platform]

quan chi said:
One of the high points in the first game was the amazing voice acting of The Cheshire Cat.But here that charm is missing!:(
Agreed. How can we forget Roger L. Jackson who voiced Mojo Jojo in the powerpuff girls! He is voicing the Chesire Cat in the sequel as well.

How long have you been into the game QC?
 
Re: Alice: Madness Returns [Multi-Platform]

Gannu said:
Agreed. How can we forget Roger L. Jackson who voiced Mojo Jojo in the powerpuff girls! He is voicing the Chesire Cat in the sequel as well.

How long have you been into the game QC?

yes thats why i mentioned that charm is missing!It seems like a different person has voiced for that character.

Btw I am on third chapter now.It seems each chapter takes approximately 2.30+ hours to finish, at least in hard mode.There are many frustrating levels too.The save system itself is improper.it only saves when you reach a certain point.At first you wont notice this but when you progress you will soon find out.Suppose you have beaten a very tough fight and have only few health left.but just as you were about to reach a point your character looses it.Now you have to start all over again from the last save point.
 
Re: Alice: Madness Returns [Multi-Platform]

^So you reckon playing the game on the normal mode itself? Because I see Allwyn also posted regarding the easy combat. So progressively this gets harder?
 
Re: Alice: Madness Returns [Multi-Platform]

It's not the combat which is difficult Gannu, it's the platforming. I wouldn't even call it difficult, but 'frustrating' would be a more appropriate word. Some of the platforming elements are very poorly designed, where you'll end up dying and restarting them from scratch.

@Ankur: In the hard mode, does you health rengenerate or not?
 
Re: Alice: Madness Returns [Multi-Platform]

Ethan_Hunt said:
It's not the combat which is difficult Gannu, it's the platforming. I wouldn't even call it difficult, but 'frustrating' would be a more appropriate word. Some of the platforming elements are very poorly designed, where you'll end up dying and restarting them from scratch.

@Ankur: In the hard mode, does you health rengenerate or not?

@gannu play at nightmare mode if you have lots of patience.Precisely I would say on progression the combat becomes lengthy not hard.
As ethan said the combats are not that much tough.its both the platforming and the save system which will irritate you.I would give more stress towards the save system.

@ethan Nope.atleast i haven't noticed it yet.i have to find those violet flowers or kill enemies to gain the roses for retrieving health.
 
Re: Alice: Madness Returns [Multi-Platform]

That's strange. What's the status of your Vorpal blade upgrade?
 
Re: Alice: Madness Returns [Multi-Platform]

Ethan_Hunt said:
That's strange. What's the status of your Vorpal blade upgrade?
whats strange?yours regenerate?
pepper gun level 3,hobby horse level 2,vorpal level 2.teapot cannon i think level 2 too.its an alternate to pepper gun.
 
Re: Alice: Madness Returns [Multi-Platform]

QC, I suppose you are finding the platforming part a whole lot harder since you are playing it using the KB + mouse.
 
Re: Alice: Madness Returns [Multi-Platform]

Gannu said:
QC, I suppose you are finding the platforming part a whole lot harder since you are playing it using the KB + mouse.
Its ok platforming is not that much of a concern. even with a kb and mouse its ok. but the combat is a little bit. I repeat the saves are annoying.

@ethan with which dress,weapon you are playing with i am with the defaults.I am not sure but maybe if you have regenerating health that might be the reason though again i am not sure.
 
Re: Alice: Madness Returns [Multi-Platform]

quan chi said:
@ethan with which dress,weapon you are playing with i am with the defaults.I am not sure but maybe if you have regenerating health that might be the reason though again i am not sure.

I'm using the 'Late but Lucky' dress and yes my health regenerates. You're right, it could be attributed to the dress.
 
Re: Alice: Madness Returns [Multi-Platform]

Fenix said:
Character development and the way the story unfolds in the end is great .
I concur here!Both gameplay and unfolding of story towards the end seems to be amazing.I am currently in the second last chapter.
Its a pity that this game has so many elements in it that it could have been easily rated above 8.5.But the flaws it have are major and cannot be ignored.I too am feeling that this game has been rushed!

Anyways i will post rest of my views later.:D
 
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