Battlefield 4 - Discussion Thread

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bought BF4 digital deluxe edition yesterday for 1999.50 :cool::cool: First time i'm paying for a genuine game ;)

Titanfall sure seems like a winner.. but already established franchises like COD and BF are struggling to pick up steam here in india. Not sure how long titanfall's gonna take to gather momentum.
 
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Titanfall sure seems like a winner.. but already established franchises like COD and BF are struggling to pick up steam here in india. Not sure how long titanfall's gonna take to gather momentum.

Established maybe but they are resting on their laurels.The last COD i truly enjoyed was MW2 and BF3 was a good game only 3 months after release. I'm pretty optimistic about Titanfall, they have had 4 years of development, they are skipping out on the SP part and don't seem to be rushed for a release date plus they are ex IW devs. Sure it looks like COD with an extra dimension and mechas but that's what me and my friends are looking for. Only problem for me is the EA hike in prices :(
 
New Battlefield 4 PC update out now
Today we are rolling out a new PC update for Battlefield 4. This patch will address several stability and balancing issues, graphical glitches, the speed of repair rates, and more. You will find the full patch notes below, and as always, in the Control Room.

Jan 13 PC Game Update Notes

-Various fixes for improving general stability
-Fixed a memory leak issue occurring after level shutdowns, which could result in a out-of-memory crash in longer play sessions
-Additional fix for the “sound loop” deadlock when running High/Ultra graphics settings
-Added a warning for using Legacy AMD drivers that were out of date
-Fixed a player feedback timing issue where blood was appearing before other damage indicators, and before damage was actually done
-Fixed a bug where players’ rank icons on the scoreboard would not be updated
-Fix for Asian users unable to start Battlefield 3 and Battlefield 4 on Windows 8.1
-Normalized repair rates across all vehicles
-Fixed problem with killer health in kill card not being correctly updated (showing 100% health even though the soldier was hurt)
-Fix for friendly marker not always showing when needed to, resulting in players shooting team members
-Fixed a bug where a Main Battle Tank Coaxial HMG ammo box was occasionally blocking the driver’s camera
-Increased damage by 25% for the Stealth Jet 20mm cannons.
-Stealth Jets now have more similar handling attributes to each other. F35 & J-20 are slightly more agile, Su-50 is less agile.
-Attack Jets now have more similar handling attributes to each other, and all 3 are now slightly less agile than earlier
-Fixed camera glitch when switching weapons while moving in crouch
-Fixed an occasional bug where players could experience intermittent engine sound dropouts when driving wheeled IFVs
-Fix for player spawning under the map when deploying on Lancang Dam
-Fixed flickering in map and minimap on Rogue Transmission and Operation Locker

R18 Server Update
R18 Server Update Notes
-Compatibility updates for the Jan 13 PC game update
-Enabled Live Scoreboard for all game servers
-Changed Air Superiority default tickets from 100 to 200
-Fixes for five server crashes

good tanking video ;)



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Mantle renderer now available in Battlefield 4

PC Game update Jan 30
We’ve started rolling out a new Battlefield 4 game update on PC. You may experience some downtime during this rollout, as we are also updating the game servers. As usual, it will take a few hours before the majority of servers are updated.

This update is mainly designed to prepare the game for the upcoming release of the expansion pack Battlefield 4 Second Assault. Find out all about the new Mantle renderer in this news post [battlelog.battlefield.com]. We will announce the release date for this expansion pack later.

This update also includes the first release of Mantle support for Battlefield 4 on PC. This update also addresses various other items, detailed in the patch notes below.

If the game update doesn't start automatically for you, you can trigger it by going into the Origin Client, right clicking Battlefield 4 and selecting "Check for updates".

Jan 30 PC Game Update Notes

Mantle Support
The new Mantle renderer has been added in Battlefield 4. Most players can expect a performance increase by using this new low-level graphics API. Check out this news post [battlelog.battlefield.com] for the full details on Mantle, what the requirements are to run it, and how to enable it.

CPU/GPU performance and monitoring
-Tweaked and improved CPU multi-core utilization to try and avoid stuttering and low framerate due to stalls that happened on some CPU and OS configurations.
-Users can now configure and control themselves how many CPU cores should be used in the game with the new “Thread.MaxProcessorCount” settings in User.cfg.
-“Render.DrawScreenInfo 1” now also shows information about which CPU and GPU is in the system, how many GPUs & CPU cores are used and which renderer (DirectX 11 or Mantle) is active
-Added new “PerfOverlay.FrameFileLogEnable” command that records frame times on CPU & GPU and logs out to a .csv file
-AMD Catalyst driver 13.12 (or later) is now recommended instead of 13.9
-Enabled tile-based compute shader lighting optimization on Nvidia for improved GPU performance (already active on AMD GPUs)
-Improved performance with rendering and spotlights for all GPUs, primarily in in-door environments

DMR Balance Tweaks
-Increased the damage of all DMRs across all ranges. Specifically, damage has been increased at long ranges to allow three-hit kills against unarmored opponents. Additionally, reduced the penalty to accuracy for sustained DMR fire, allowing more rapid follow up shots in combat. The amount of the damage increase varies from weapon to weapon, according to its intended range, rate of fire, and damage. We will continue to monitor the effectiveness of DMRs in combat, and determine if additional action is needed to make DMRs a viable mid to long range weapon.

Other Items
-Significantly reduced the duration of the black screen when spawning in, and fixed the issue with players getting killed before being in-game
-Greatly reduced the risk of crosshairs disappearing, which would also result in hit markers disappearing
-Added a headshot icon on the killcard. This should help identify instances where players are correctly killed by one shot
-Fixed an issue in Squad Deathmatch where the “Win/Lose” text was overlapping
-Fixed an issue with players using an exploit for the SOFLAM
-Fixed an issue with players using an exploit for the MAV
-Fixed the gameplay code to properly track the FOV (Field of View) changes in the options menu
-Fixed an issue where chat would break when entering "false" or "true" in the chat window
-Fixed an out-of-helicopter glitch in Air Superiority where players could spawn on the ground and play as infantry
-Fixed the misaligned crosshairs on the T90 MBT
-Added setting to tweak joystick dead zone
-Various minor crash fixes

R21 Server Update 106318
  • Official servers where the experience is set, map rotation's default size for the game mode is locked and can't be tweaked by vars.maxPlayers command.
  • Enable packet loss logging in the dedicated server runtime logs
  • "Netcode" fix to reduce network traffic
  • Vars.vehicleSpawnDelay command will be executed at the end of the round or if the round is restarted.
  • Adding validateVars to vars.unlockMode to return a nice "ReadOnlyOnRanked" message if the server is "official / ranked".
  • Improved error handling on reporting statistical data.
  • Fixed an issue where "skill" was calculated for commanders when quitting.
  • Fix for issue of players becoming invisible after being killed on a ladder and revived

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Fix for issue of players becoming invisible after being killed on a ladder and revived.
Dayum , why didnt i know of this before :( There goes my only chance of getting a killing spree.
 
Battlefield 4â„¢ Handgun Shortcut Kit

1021340_MB_142x200_en_US_%5E_2013-12-10-11-59-12_637e831d23d0f74db476230ae47d30ae2fc48e7a.jpg

https://www.origin.com/en-in/store/...n/battlefield-4-handgun-shortcut-kit-ANW.html

The Handgun Shortcut Kit contains the following unlocks: M9, QSZ-92, MP443, SHORTY 12G, G18, FN57, M1911, 93R, CZ-75, .44 MAGNUM, and Compact 45. Does not include any weapons added by expansion packs.


Its free between 18-24th Feb. Get it while you can.
 
So that you might get it now because it's free, and get BF4 later?

It should have been called the apology pack or something since you aren't getting anything for free, the content is already in the game but it's just gonna unlock it since people were unable to do so since the game kept crashing.
Plus who's gonna buy it now after EA messed it up so bad this iteration.
 
That's one way to put it :) But yes, these shortcut packs aren't any good for veteran players, they already have everything unlocked. But some people dont want the grind :)
 
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