As in, you weren't before?
I honestly wasn't before, as the gameplay mechanics looked rather strange to me. But after watching this video, I got the Fahrenheit vibe and that's a good thing.
As in, you weren't before?
There is no "game over" in Beyond: Two Souls – the screen never fades to black, there's no inspirational quote in sight, and, most importantly to creator David Cage, the story doesn't come to a complete stop.
"I've always felt that 'game over' is a state of failure more for the game designer than from the player," Cage told me at Gamescom. "It's like creating an artificial loop saying, 'You didn't play the game the way I wanted you to play, so now you're punished and you're going to come back and play it again until you do what I want you to do.' In an action game, I can get that – why not? It's all about skills. But in a story-driven experience it doesn't make any sense."
Getting the demo now. Hope my PS3 doesn't crap out on me again.
How was it?
There is one jungle scene where you have to dodge the police and dogs. I don't know if that was scripted but i could not find any way to escape them.
Btw I am not sure if i am correct but it seems in this game getting caught is actually a good thing. You get a shortcut to avoid some stupid QTE events and land up straight under police custody. The next thing is easy just get out & continue normally.